Evaluate the full version for 60 days absolutely free.
We offer DIRECT for Games in solution tiers which correspond to the development and deployment stages of your game. It’s designed to give you full access to the software while you develop your game and to grow with your particular needs. Save development time and deploy faster with DIRECT for Games.
Free Best for early-stage development
Studio Best for alpha/beta testing
Publisher Best for public betas/releases
Frequently Asked Questions
If you have a game in its early development stages, for example, the Free Tier (which includes up to 200 Active Devices per month as well as CDN and Storage) will provide early access to our software and technical documentation without an upfront cost or commitment. This allows you to run small-scale testing without any upfront licensing costs. As your needs increase, such as when your game is ready for public beta or production release, you can select the next appropriate tier.
If a player re-installs a game on their same system within a given calendar month, this will not add to the active device count for that month.
If a player performs a first-time install to a second system within a given calendar month, that will add to the active device count.
Example: If a player installs the game for the first time in March, they will be counted as one (1) active device for that billing month. If they launch and play the game several times in April but do not download an update or patch, that user would not be counted an active device for billing purposes for that given month. That user will only show up again as an active device for billing purposes the next time they receive a payload update or game patch within any billing month. The number of payload updates each active device may receive during any billing month is unlimited.
Active devices are the number of players that either downloaded the game for the first time, or received a payload update/patch in any given month. The active device count will typically be much lower than the MAU count.
Example: A game has 200,000 MAUs for the month of June. During June, 50,000 of those MAUs are new players who downloaded the game for the first time and 25,000 were existing players who downloaded an update or patch during the month of June. The active device count for that month would only be 75,000, significantly less than the MAUs for that given month.