Delivery Technology

Friday, August 21st, 2009 at 2:46 pm

DESIGN PHILOSOPHY
Not only did we design our game publishing software technology to give your users the best possible game acquisition experience, we also designed it to exceed the business and technical requirements you have so that it adds considerable value to your game.

Given our team’s unique experiences with game development (among other areas) we understand the time and resource constraints that are typically associated with making and releasing games. We also understand the technical challenges these limitations present when it comes to developing your own online game publishing solutions. This is why we adhere to the most stringent technical requirements demanded by some of the most experienced game developers.

Further to that, we designed the software to be far more robust compared to most in-house solutions for online game publishing. For example, when you integrate our Solid Publisher Suite, you also get the following:

  • Patch Assistant – a powerful utility that simplifies the publishing process while minimizing the chance of errors.
  • A streamlined installation process designed to reduce gamers’ frustrations and to prevent unnecessary support assistance.
  • The “in-game” experience, which you can enable the moment the gamer decides to play the game.
  • Automatic patch/update retrieval and post-processing, which keeps gamers playing your game longer.
  • Reporting and analytics tools, plus much more. . .

These are examples of the types of features that make ours a complete solution that saves you the time and money required to build your own solution.

Architectural Advantages
We developed our core content delivery technology for adaptability and rapid deployment onto all types of computer platforms and devices. The value of this adaptability is that you can deploy it today over existing infrastructure and be confident in your ability to adapt and expand to future technologies and into new markets.

  • Multi-source, multi-protocol approach
  • Compact core – 100% Pure C implementation
  • Supported on multiple platforms
  • Interfaces available for C++, Objective C, C#, Java
  • Small memory footprint

All of our technology components share the same core code base to facilitate system upgrades without downtime.

P2P Community
Solid State Networks is a member of the Distributed Computing Industry Association (DCIA). We are active with the P4P Working Group and other P2P technology initiatives. We were awarded the 2009 DCIA Trendsetter’s Award at the Fourth Annual P2P Media Summit LA.

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PSA Video: Playing Fair with P2P
News
The Future of P2P in Game Delivery: Pillar or Pariah?
August 30, 2010

Today, we are publishing the first edition of The Game Publisher’s Guide to P2P Delivery. HR 1319 was indeed a wake-up call. . .

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Level 3 and Solid State Networks Support UTV True Games
June 1, 2010

Level 3 and Solid State Networks’ Combined Solution Provides Advanced Reporting and Analytics for Pure-Play Online Games Company

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Level 3 and Solid State Networks Join Forces on Integrated Gaming Solution
March 8, 2010

Combined Level 3 CDN and Solid State Networks’ Game Publishing Software, Offers Faster Downloads and Improved Analytics

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Aritcles & Events
Watch our product videos
March 22, 2010

Check out our new videos which demonstrate our game publishing software, CURRENT, DIRECT and much more. . .

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2010 Game Developers Conference
March 8, 2010

Solid State Networks will attend the 2010 Game Developers Conference which is held March 9 – 13, 2010 at the Moscone Center in San Francisco.

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DIRECT Game Publishing Software Demo Video
January 13, 2010

Watch our short video demo of DIRECT to see how our Game Publishing Software can help you boost player conversions and make your game more profitable.

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