Solid State Networks Presents GDC Austin Panel on Designing Online Games for Profitability

Monday, September 14th, 2009 at 11:56 pm

Industry Experts Convene to Discuss Conversion and Monetization Technologies for Online Games

TEMPE, Ariz. – September 15, 2009 – Solid State Networks, Inc., the leading developer of online game publishing software, will present a panel discussion titled “Conversion Technologies: Design and Implementation Strategies for Expanding Profitability of Online Games,” which will be held on Thursday, September 17, 2009 at 3:00 p.m. during the Game Developers Conference (GDC) Austin.

Matthew Shaw, CTO of online game developer EA Mythic, and Matthew Hannus, CEO of live game operator Sleepy Giant, will join Solid State Networks CEO Rick Buonincontri to provide insights and to share their collective experiences with regard to the development, launch and operation of online games. The discussion will focus on the early design and technology decisions that affect the ability to attract, convert and retain players – decisions which directly impact the financial success of a game. Panelists will survey and assess the benefits and disadvantages of a variety of technologies as well as discuss best practices for implementation.

“Successful design of online games is expanding to include addressing challenges unique to the Internet as a medium for game play.” stated Rick Buonincontri, founder and CEO of Solid State Networks. “We’ve seen firsthand how developers and publishers of all sizes struggle with the inherent technical challenges of online game publishing, player conversions, and monetization models all of which will be addressed in this panel.”

About Solid State Networks
Solid State Networks is a leading developer of specialized, high performance content delivery solutions, including game delivery, patching and publishing software. Since 2007, Solid State Networks has steadily gained recognition within the gaming industry as a highly innovative company with reliable technology and versatile game delivery and patching solutions for companies such as Funcom, Riot Games, Wizards of the Coast, Vogster, Abandon Interactive and others. For more information, please visit www.solidstatenetworks.com.

###

Tags: , , , , , , ,

Submit Questions or Comments

PSA Video: Playing Fair with P2P
News
Get the Game Publisher’s Guide to P2P Delivery White Paper
September 10, 2010

As a game developer or publisher, if you’re considering a third-party P2P delivery/patching solution for your game(s), or if you’re working on one of your own, this is a must-read.

Read More

The Future of P2P in Game Delivery: Pillar or Pariah?
August 30, 2010

Today, we are publishing the first edition of The Game Publisher’s Guide to P2P Delivery. HR 1319 was indeed a wake-up call. . .

Read More

Level 3 and Solid State Networks Support UTV True Games
June 1, 2010

Level 3 and Solid State Networks’ Combined Solution Provides Advanced Reporting and Analytics for Pure-Play Online Games Company

Read More

View all news

Aritcles & Events
Watch our product videos
March 22, 2010

Check out our new videos which demonstrate our game publishing software, CURRENT, DIRECT and much more. . .

Read More

2010 Game Developers Conference
March 8, 2010

Solid State Networks will attend the 2010 Game Developers Conference which is held March 9 – 13, 2010 at the Moscone Center in San Francisco.

Read More

DIRECT Game Publishing Software Demo Video
January 13, 2010

Watch our short video demo of DIRECT to see how our Game Publishing Software can help you boost player conversions and make your game more profitable.

Read More

View all events