Technology

While we develop our content delivery technology for commercial use, the fact is we develop solutions which focus on delivering the best possible content acquisition experience for end-users. We believe that this approach benefits our customers as well as their customers because there is value at both ends of the digital distribution spectrum. Digital distribution of content such as games, videos and software works when it is efficient and convenient – not to mention cost-effective – for both publishers and consumers.

Beyond the content delivery aspects of our technology, we also strive to develop innovative solutions, particularly for game publishers, which enable for them new ways to engage their audiences and ultimately, to use our technology as a revenue-generating platform for their games. We understand the technical challenges that come with online distribution of games as well as the opportunities that the technology affords and we’ve assembled the team that can help guide you through the process every step of the way.

Solid Publisher Suite: Design Philosophy
As a game developer, you require game publishing software designed for flexibility, security, compatibility and reliability. Your gamers expect the best possible game acquisition experience – one that is low on friction, high on convenience, and one that enables them to play games as quickly as possible. We designed our technology to accommodate these needs and to overcome the complex challenges of online game and update delivery. . .(read more about our design philosophy)

P2P Community
Solid State Networks is a member of the Distributed Computing Industry Association (DCIA). We are active with the P4P Working Group and other P2P technology initiatives. We were awarded the 2009 DCIA Trendsetter’s Award at the Fourth Annual P2P Media Summit LA.

In addition, Solid State Networks CEO Rick Buonincontri is the co-chair of the P2P-for-Games Working Group (PFGWG). Through the PFGWG, we are helping to set industry standards and best practices for consumer-friendly P2P software that is used to deliver games and updates to consumers (read more).

PSA Video: Playing Fair with P2P
News
The Future of P2P in Game Delivery: Pillar or Pariah?
August 30, 2010

Today, we are publishing the first edition of The Game Publisher’s Guide to P2P Delivery. HR 1319 was indeed a wake-up call. . .

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Level 3 and Solid State Networks Support UTV True Games
June 1, 2010

Level 3 and Solid State Networks’ Combined Solution Provides Advanced Reporting and Analytics for Pure-Play Online Games Company

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Level 3 and Solid State Networks Join Forces on Integrated Gaming Solution
March 8, 2010

Combined Level 3 CDN and Solid State Networks’ Game Publishing Software, Offers Faster Downloads and Improved Analytics

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Aritcles & Events
Watch our product videos
March 22, 2010

Check out our new videos which demonstrate our game publishing software, CURRENT, DIRECT and much more. . .

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2010 Game Developers Conference
March 8, 2010

Solid State Networks will attend the 2010 Game Developers Conference which is held March 9 – 13, 2010 at the Moscone Center in San Francisco.

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DIRECT Game Publishing Software Demo Video
January 13, 2010

Watch our short video demo of DIRECT to see how our Game Publishing Software can help you boost player conversions and make your game more profitable.

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