Archive for the ‘Customers’ Category

Abandon Interactive Entertainment – Freaky Creatures

Tuesday, June 16th, 2009

Abandon Interactive Entertainment implemented our patching solution and delivery technology for the Freaky Creatures title.  Read More →

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Riot Games – League of Legends: Clash of Fates

Tuesday, June 16th, 2009

Riot Games uses SOLID PUBLISHER: DIRECT custom launcher interface and game patching solution for their game League of Legends: Clash of Fates. The game download also uses SOLO for as an external downloader to make the game acquisition process much faster and more convenient for gamers.  Read More →

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Funcom – Age of Conan

Tuesday, December 23rd, 2008

Solid State worked with Funcom to deliver the beta releases of Age of Conan: Hyborian Adventures, culminating with the Early Access program which made the game available for purchase to a select group of beta testers one week prior to the retail launch. Funcom and Solid State successfully delivered the title to over 100,000 players in a matter of days, generating more than 2 petabytes of data transfer. Solid State deployed its software solution,... 

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DME: Dekaron

Friday, December 5th, 2008

Dekaron is already one of the leading free-to-play MMO games in the US and other countries around the globe. We deliver electronic downloads of Dekaron to gamers in Southeast Asia.  Read More →

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Wizards of the Coast: Magic The Gathering

Friday, December 5th, 2008

Wizards of the Coast uses Solid Axis technology to enhance the download experience for their gamers with faster, more reliable downloads and dramatically reduced bandwidth costs by using Solid’s P2P delivery technology and branded download manager.  Read More →

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PSA Video: Playing Fair with P2P
News
Get the Game Publisher’s Guide to P2P Delivery White Paper
September 10, 2010

As a game developer or publisher, if you’re considering a third-party P2P delivery/patching solution for your game(s), or if you’re working on one of your own, this is a must-read.

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The Future of P2P in Game Delivery: Pillar or Pariah?
August 30, 2010

Today, we are publishing the first edition of The Game Publisher’s Guide to P2P Delivery. HR 1319 was indeed a wake-up call. . .

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Level 3 and Solid State Networks Support UTV True Games
June 1, 2010

Level 3 and Solid State Networks’ Combined Solution Provides Advanced Reporting and Analytics for Pure-Play Online Games Company

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Aritcles & Events
Watch our product videos
March 22, 2010

Check out our new videos which demonstrate our game publishing software, CURRENT, DIRECT and much more. . .

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2010 Game Developers Conference
March 8, 2010

Solid State Networks will attend the 2010 Game Developers Conference which is held March 9 – 13, 2010 at the Moscone Center in San Francisco.

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DIRECT Game Publishing Software Demo Video
January 13, 2010

Watch our short video demo of DIRECT to see how our Game Publishing Software can help you boost player conversions and make your game more profitable.

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