Archive for the ‘Home’ Category

P2P Best Practices for Games

Wednesday, September 1st, 2010

Visit our main page on the P2P Best Practices for Games We believe that P2P Technology offers a number of compelling benefits to game developers, publishers, and even consumers. Implementing the following best practices will help to foster a better understanding of the technology and the numerous advantages which it can provide. The confidence with respect to the use and deployment of P2P Technology will be advanced by demonstrating consideration... 

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PSA Video: Playing Fair with P2P

Monday, August 30th, 2010

Hey, we understand that not everyone likes or has time to read a lot of blog posts, white papers and best practices documents. This “PSA” (Publisher Service Announcement) is designed especially for those that are less familiar with P2P technologies and the related issues of implementation, deployment and appropriate disclosure. We want to know what you think, so let us know your thoughts in the comments area below. Use these quick links... 

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User Engagement: A Simple and Intuitive P2P Participation Policy

Thursday, August 19th, 2010

NOTE: This is the first in a series of posts on P2P technology and game publishing. Please subscribe to our news feed or check back soon for more. – Ed We at Solid State Networks have been steadfast in our belief that user experience (“UX”) should be the highest priority when developing the types of content delivery solutions that we develop. UX in the context of software applications is primarily associated with the user’s perception... 

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Product Demo – DIRECT

Wednesday, March 3rd, 2010

DIRECT Game Publishing Software – Overview SOLO Custom Download Manager – Overview  Read More →

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Engage – Promote – Monetize

Wednesday, December 9th, 2009

Connect to your players. Promote in-game items. Monetize with microtransactions and ecommerce functionality. Do more with DIRECT. DIRECT is the customizable game launcher interface (part of our Solid Publisher Suite) that delivers value to you and to your gamers. You can use DIRECT to create a highly customized game launcher which can be used as a robust, feature-packed platform for the marketing and promotion of game-related items (in-game currency,... 

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CURRENT – For Game Developers

Wednesday, September 16th, 2009

CURRENT is now available for game developers. Click here to request your free evaluation! Learn more about CURRENT and our other game publishing software products. Read our official press release: Solid State Networks to Offer Free Game Publishing Software to Developers  Read More →

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Experience is Everything

Wednesday, August 19th, 2009

There is no substitute for experience. We pack years of game development and delivery experience into our software. The result is value for developers, publishers and gamers. CURRENT and DIRECT enable the best possible game acquisition experience for your gamers and they help you take advantage of the revenue opportunities that online game distribution and custom launchers provide. When it comes to online game distribution, there has to be value... 

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Digital Distribution & Game Publishing

Tuesday, June 16th, 2009

Distribute games and updates directly to your gamers with Solid Publisher: CURRENT and Solid Publisher: DIRECT. With the Solid Publisher Suite, you can: DELIVER | INSTALL | UPDATE | LAUNCH | ENGAGE | PROMOTE | MONETIZE Solid Publisher Suite delivers value to you and to your gamers and it opens the door to monetization via online game distribution. DELIVER: Make sure your gamers can download your game, no matter how large the files, quickly and reliably... 

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Benefits

Wednesday, November 19th, 2008

Deliver the utimate content acquisition experience directly to your audience. ACCELERATE downloads and more PROMOTE conversions and interaction SAVE dramatically on delivery costs ANALYZE in-depth delivery data ADAPT quickly to new delivery markets EXPERIENCE Deliver more than just a file. A positive user experience is vital to improving conversion rates as well as to reducing your delivery costs. You want your users to experience a simple,... 

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Flexible Technology

Wednesday, November 19th, 2008

Multi-platform support No third-party software dependencies Multi-protocol delivery CDN/network agnostic Flexible plug-in architecture Lightweight, easily portable to all types of devices High QoS, QoE Our adaptable technology fits the type of delivery you’re doing today and the delivery you’ll be doing well into the future. We engineered our content delivery solutions to be lightweight and highly portable to other platforms and devices.... 

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PSA Video: Playing Fair with P2P
News
Get the Game Publisher’s Guide to P2P Delivery White Paper
September 10, 2010

As a game developer or publisher, if you’re considering a third-party P2P delivery/patching solution for your game(s), or if you’re working on one of your own, this is a must-read.

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The Future of P2P in Game Delivery: Pillar or Pariah?
August 30, 2010

Today, we are publishing the first edition of The Game Publisher’s Guide to P2P Delivery. HR 1319 was indeed a wake-up call. . .

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Level 3 and Solid State Networks Support UTV True Games
June 1, 2010

Level 3 and Solid State Networks’ Combined Solution Provides Advanced Reporting and Analytics for Pure-Play Online Games Company

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Aritcles & Events
Watch our product videos
March 22, 2010

Check out our new videos which demonstrate our game publishing software, CURRENT, DIRECT and much more. . .

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2010 Game Developers Conference
March 8, 2010

Solid State Networks will attend the 2010 Game Developers Conference which is held March 9 – 13, 2010 at the Moscone Center in San Francisco.

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DIRECT Game Publishing Software Demo Video
January 13, 2010

Watch our short video demo of DIRECT to see how our Game Publishing Software can help you boost player conversions and make your game more profitable.

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