Archive for the ‘Bottom Center’ Category

PSA Video: Playing Fair with P2P

Monday, August 30th, 2010

Hey, we understand that not everyone likes or has time to read a lot of blog posts, white papers and best practices documents. This “PSA” (Publisher Service Announcement) is designed especially for those that are less familiar with P2P technologies and the related issues of implementation, deployment and appropriate disclosure. We want to know what you think, so let us know your thoughts in the comments area below. Use these quick links... 

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CURRENT – For Game Developers

Wednesday, September 16th, 2009

CURRENT is now available for game developers. Click here to request your free evaluation! Learn more about CURRENT and our other game publishing software products. Read our official press release: Solid State Networks to Offer Free Game Publishing Software to Developers  Read More →

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Flexible Technology

Wednesday, November 19th, 2008

Multi-platform support No third-party software dependencies Multi-protocol delivery CDN/network agnostic Flexible plug-in architecture Lightweight, easily portable to all types of devices High QoS, QoE Our adaptable technology fits the type of delivery you’re doing today and the delivery you’ll be doing well into the future. We engineered our content delivery solutions to be lightweight and highly portable to other platforms and devices.... 

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PSA Video: Playing Fair with P2P
News
Get the Game Publisher’s Guide to P2P Delivery White Paper
September 10, 2010

As a game developer or publisher, if you’re considering a third-party P2P delivery/patching solution for your game(s), or if you’re working on one of your own, this is a must-read.

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The Future of P2P in Game Delivery: Pillar or Pariah?
August 30, 2010

Today, we are publishing the first edition of The Game Publisher’s Guide to P2P Delivery. HR 1319 was indeed a wake-up call. . .

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Level 3 and Solid State Networks Support UTV True Games
June 1, 2010

Level 3 and Solid State Networks’ Combined Solution Provides Advanced Reporting and Analytics for Pure-Play Online Games Company

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Aritcles & Events
Watch our product videos
March 22, 2010

Check out our new videos which demonstrate our game publishing software, CURRENT, DIRECT and much more. . .

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2010 Game Developers Conference
March 8, 2010

Solid State Networks will attend the 2010 Game Developers Conference which is held March 9 – 13, 2010 at the Moscone Center in San Francisco.

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DIRECT Game Publishing Software Demo Video
January 13, 2010

Watch our short video demo of DIRECT to see how our Game Publishing Software can help you boost player conversions and make your game more profitable.

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