The Future of P2P in Game Delivery: Pillar or Pariah?
Monday, August 30th, 2010NOTE: This is the second in a series of posts on P2P technology and game publishing. See the first post, User Engagement: A Simple and Intuitive P2P Participation Policy and our main P2P Best Practices page. Please subscribe to our news feed or check back soon for more. – Ed As an early developer of commercial P2P solutions for games, Solid State Networks has often had to work to educate customers, partners and regulators about how the technology...


