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	<title>Solid State Networks &#187; Press Releases</title>
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	<description>Game Publishing Software - Download. Install. Update. Launch. Engage. Promote. Monetize.</description>
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		<title>Get the Game Publisher&#8217;s Guide to P2P Delivery White Paper</title>
		<link>http://www.solidstatenetworks.com/index.php/2010/09/10/get-the-game-publishers-guide-to-p2p-delivery-white-paper/</link>
		<comments>http://www.solidstatenetworks.com/index.php/2010/09/10/get-the-game-publishers-guide-to-p2p-delivery-white-paper/#comments</comments>
		<pubDate>Fri, 10 Sep 2010 19:49:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Press Releases]]></category>
		<category><![CDATA[P2P Best Practices]]></category>

		<guid isPermaLink="false">http://www.solidstatenetworks.com/?p=1273</guid>
		<description><![CDATA[<a href="http://www.solidstatenetworks.com/index.php/2010/09/10/get-the-game-publishers-guide-to-p2p-delivery-white-paper/">As a game developer or publisher, if you're considering a third-party P2P delivery/patching solution for your game(s), or if you're working on one of your own, this is a must-read.</a><p><a href="http://www.solidstatenetworks.com/index.php/2010/09/10/get-the-game-publishers-guide-to-p2p-delivery-white-paper/">Get the Game Publisher&#8217;s Guide to P2P Delivery White Paper</a> is a post from: <a href="http://www.solidstatenetworks.com">Solid State Networks</a></p>
]]></description>
			<content:encoded><![CDATA[<p><em><strong>The Game Publisher&#8217;s Guide to P2P Delivery</strong></em> (6 pages, PDF format) describes the most common implementations for P2P technology as they pertain to the games industry. As a game publisher, this white paper will help you understand the most common P2P network and client types as well as how they benefit you and your players. If you are considering a third-party P2P delivery/patching solution for your game(s), or if you&#8217;re working on one of your own, this is a must-read.</p>
<p><em>Fill out this quick form and check your email for the white paper link:</em></p>
[contact-form]
<p><strong>Additional articles and info:</strong><br />
<a href="http://www.solidstatenetworks.com/index.php/about-us/p2p-best-practices/">P2P for Games (Main Page)</a><br />
<a href="http://www.solidstatenetworks.com/index.php/tag/p2p-best-practices/">P2P Best Practices (All Posts)</a></p>
<p><a href="http://www.solidstatenetworks.com/index.php/2010/09/10/get-the-game-publishers-guide-to-p2p-delivery-white-paper/">Get the Game Publisher&#8217;s Guide to P2P Delivery White Paper</a> is a post from: <a href="http://www.solidstatenetworks.com">Solid State Networks</a></p>
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		<title>The Future of P2P in Game Delivery: Pillar or Pariah?</title>
		<link>http://www.solidstatenetworks.com/index.php/2010/08/30/the-future-of-p2p-in-game-delivery-pillar-or-pariah/</link>
		<comments>http://www.solidstatenetworks.com/index.php/2010/08/30/the-future-of-p2p-in-game-delivery-pillar-or-pariah/#comments</comments>
		<pubDate>Tue, 31 Aug 2010 05:41:32 +0000</pubDate>
		<dc:creator>rickb</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Press Releases]]></category>
		<category><![CDATA[P2P Best Practices]]></category>

		<guid isPermaLink="false">http://www.solidstatenetworks.com/?p=1225</guid>
		<description><![CDATA[Today, we are publishing the first edition of <em><strong>The Game Publisher’s Guide to P2P Delivery</strong></em>. HR 1319 was indeed a wake-up call. . . <p><a href="http://www.solidstatenetworks.com/index.php/2010/08/30/the-future-of-p2p-in-game-delivery-pillar-or-pariah/">The Future of P2P in Game Delivery: Pillar or Pariah?</a> is a post from: <a href="http://www.solidstatenetworks.com">Solid State Networks</a></p>
]]></description>
			<content:encoded><![CDATA[<p><em>NOTE: This is the second in a series of posts on P2P technology and game publishing. See the first post, <a href="http://www.solidstatenetworks.com/index.php/2010/08/19/user-engagement-a-simple-and-intuitive-p2p-participation-policy/">User Engagement: A Simple and Intuitive P2P Participation Policy</a> and our main <a href="http://www.solidstatenetworks.com/index.php/about-us/p2p-best-practices/">P2P Best Practices</a> page. Please <a href="http://solidstatenetworks.com/index.php/category/blog/feed/">subscribe to our news feed</a> or check back soon for more. &#8211; Ed</em></p>
<p>As an early developer of commercial P2P solutions for games, Solid State Networks has often had to work to educate customers, partners and regulators about how the technology actually works, how it can/should be implemented, etc. Still, &#8220;P2P technology&#8221; is commonly confused with the attributes of its implementation which can, in turn, result in unintended consequences. This happened in 2009 when the U.S. House of Representatives introduced HR 1319, a bill also known as the <a href="http://www.govtrack.us/congress/billtext.xpd?bill=h111-1319">&#8220;Informed P2P User Act&#8221;</a>.  </p>
<p>This bill, as originally introduced, would have required all P2P applications to comply with a restrictive set of rules for the stated purpose of preventing the inadvertent sharing of personally identifiable information (PII) by any user of any P2P network. At the time, we thought a more appropriate name for this bill would have been <a href="http://www.solidstatenetworks.com/index.php/2009/05/05/hr1319-the-uninformed-informed-p2p-user-act/">The Uninformed P2P User Act</a>.</p>
<p>Fortunately, through the tireless efforts of the  <a href="http://dcia.info">Distributed Computing Industry Association (DCIA)</a>, led by its CEO Marty Lafferty, along with input from key DCIA members including Solid State Networks, subsequent drafts of the bill included language that excludes certain P2P implementations that are clearly not capable of sharing PII. These applications, such as those used for content delivery, serve a very different function than the file-sharing applications that have motivated the bill&#8217;s sponsors to pursue this legislation. As a result of the efforts from the DCIA and  Congressional and FTC staff, commercial P2P delivery solutions will not be unduly impacted by H.R. 1319 should the bill (which has since passed in the House) become law.</p>
<p>HR 1319 was indeed a close call and should be something of a wake-up call for both P2P vendors and the game publishers that benefit from P2P technology. Game publishers, whether you are using a commercial P2P solution or rolling your own P2P implementation, should be on the lookout for things that might impact your ability to utilize P2P technology in the future. There are still many open questions with respect to the use of P2P technology for game delivery (or any type of content files) to and among consumers that need to be understood for P2P to mature as a widely adopted consumer technology, such as:</p>
<ul>
<li>Who owns the resources that power a P2P network? Who has the right to use these resources?</li>
<li>How can a player&#8217;s resources be controlled and used? How should they be used?</li>
<li>How are decisions made concerning the use of these resources? Who should make those decisions?</li>
<li>What role should players have in how their resources are utilized?</li>
<li>What are all of the benefits of P2P? How are those benefits distributed among publishers, P2P vendors and players?</li>
<li>What are the costs of P2P? How are those costs distributed among publishers, P2P vendors and players?</li>
<li>What are the requirements for disclosure? Are the minimum legal requirements enough?</li>
<li>What risks and potential liabilities are associated with implementing P2P for game delivery? How can those risks be mitigated?</li>
</ul>
<p>Today, Solid State Networks is publishing the first edition of <em><strong>The Game Publisher’s Guide to P2P Delivery</strong></em>. This guide is designed to help you understand P2P technologies and their various implementations so that you can formulate your own answers to these questions. We will be updating this document as necessary to reflect changes in the technology and in the games industry. To get the document, use this simple request form and we&#8217;ll email you a link to it.</p>
[contact-form]
<p>In conjunction with the release of the Publisher’s Guide, we are also publishing our own <a href="http://www.solidstatenetworks.com/bestpractices/SSN-Best-Practices.pdf" onClick="javascript: pageTracker._trackPageview('/bestpractices/SSN-Best-Practices'); ">Best Practices for P2P Delivery with Online Games</a>. These Best Practices represent our belief in the core values of <strong>transparency</strong>, <strong>control</strong> and <strong>privacy</strong>—directives which should be adopted by publishers who value long-term relationships with players.</p>
<p>The <a href="http://www.solidstatenetworks.com/index.php/about-us/p2p-best-practices/">Best Practices</a> also follow the concept of <a href="http://www.solidstatenetworks.com/index.php/2010/08/19/user-engagement-a-simple-and-intuitive-p2p-participation-policy/">User Engagement: A Simple and Intuitive Peer Participation Policy</a>.</p>
<p>Yes, we develop software for P2P game delivery, but we are gamers, too. We hope that our efforts to inform and educate the game community will result in a constructive industry discussion that ultimately promotes the continued adoption of P2P technologies by game publishers, trust of the technology among gamers and the avoidance of impediments often caused by legislated regulation.</p>
<p>We welcome any and all input from publishers, gamers, developers and other commercial P2P solution providers.  If you have a comment or question please let us know using the comments section below:</p>
<p><a href="http://www.solidstatenetworks.com/index.php/2010/08/30/the-future-of-p2p-in-game-delivery-pillar-or-pariah/">The Future of P2P in Game Delivery: Pillar or Pariah?</a> is a post from: <a href="http://www.solidstatenetworks.com">Solid State Networks</a></p>
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		<title>Level 3 and Solid State Networks Support UTV True Games</title>
		<link>http://www.solidstatenetworks.com/index.php/2010/06/01/level-3-and-solid-state-networks-support-utv-true-games/</link>
		<comments>http://www.solidstatenetworks.com/index.php/2010/06/01/level-3-and-solid-state-networks-support-utv-true-games/#comments</comments>
		<pubDate>Tue, 01 Jun 2010 12:00:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Press Releases]]></category>
		<category><![CDATA[CDN]]></category>
		<category><![CDATA[Game Delivery Solutions]]></category>
		<category><![CDATA[Game Publishing Software]]></category>
		<category><![CDATA[Level 3]]></category>
		<category><![CDATA[Solid State Networks]]></category>

		<guid isPermaLink="false">http://www.solidstatenetworks.com/?p=1134</guid>
		<description><![CDATA[<em><strong>Level 3 and Solid State Networks’ Combined Solution Provides Advanced Reporting and Analytics for Pure-Play Online Games Company</strong></em><p><a href="http://www.solidstatenetworks.com/index.php/2010/06/01/level-3-and-solid-state-networks-support-utv-true-games/">Level 3 and Solid State Networks Support UTV True Games</a> is a post from: <a href="http://www.solidstatenetworks.com">Solid State Networks</a></p>
]]></description>
			<content:encoded><![CDATA[<p><em><strong>Level 3 and Solid State Networks’ Combined Solution Provides Advanced Reporting and Analytics for Pure-Play Online Games Company</strong></em></p>
<p><strong>BROOMFIELD, Colo., June 1, 2010</strong> &#8211; Level 3 Communications, Inc. (NASDAQ:  LVLT) today announced its work with Austin, Tx.-based UTV True Games (www.truegames.com), an international pure-play online game publisher for massive multi-player online games (MMOGs), to provide content delivery network (CDN) services and advanced reporting analytics to support UTV True Games’ MMOG game titles.</p>
<p>Under the terms of the agreement, UTV True Games will leverage both Level 3’s CDN services and game publishing software from Solid State Networks, a Level 3 Solutions Partner. Solid State Networks will provide its integrated game publishing solution alongside Level 3’s caching and download services, origin storage, and Content Analytics reporting service. </p>
<p>“We’ve been impressed by both the quality of the service as well as the level of responsiveness and collaboration we’ve experienced with Level 3 and Solid State Networks,” said Mick Giles, chief technology officer for UTV True Games. “With the insight the companies have provided, we’ve significantly improved our download process over the past year to our players&#8217; benefit.”</p>
<p>Level 3 and Solid State Networks offer game delivery solutions for developers and publishers designed to increase player conversion and retention, improve operational efficiency, and provide actionable reporting metrics. </p>
<p>Level 3 and Solid State Networks have been working with UTV True Games to support the company’s Warrior Epic MMOG title (www.WarriorEpic.com) and the upcoming launch of the Mytheon game (www.MytheonGame.com), currently in beta. By examining the extensive metrics provided by both companies, UTV True Games was able to identify areas for improvement in its download experience and make adjustments to its process, thereby increasing the number of successful game downloads.</p>
<p>“This is a great example of the benefit of the solutions Level 3 and Solid State Networks provide to meet the specific needs of live game operators,” said Peter Neill, senior vice president of Content Markets at Level 3.”UTV True Games has access to a high level of actionable reporting metrics and – just as importantly – the support of a team that understands online game publishers’ requirements and can help implement new and better solutions for their business.”</p>
<p>For more information on Level 3’s media delivery services and the integrated solution Level 3 and Solid State Networks provide, please visit www.Level3delivers.com.</p>
<p>For more information on Solid State Networks software solutions, visit: www.solidstatenetworks.com</p>
<p><strong>About Level 3 Communications</strong><br />
Level 3 Communications, Inc. (NASDAQ: LVLT) is a leading international provider of fiber-based communications services. Enterprise, content, wholesale and government customers rely on Level 3 to deliver services with an industry-leading combination of scalability and value over an end-to-end fiber network. Level 3 offers a portfolio of metro and long-haul services, including transport, data, Internet, content delivery and voice. For more information, visit www.Level3.com.</p>
<p>© Level 3 Communications, LLC.  All Rights Reserved.  Level 3, Vyvx, Level 3 Communications and the Level 3 Communications Logo are either registered service marks or service marks of Level 3 Communications, LLC and/or one of its Affiliates in the United States and/or other countries.  Level 3 services are provided by wholly owned subsidiaries of Level 3 Communications, Inc.  Any other service names, product names, company names or logos included herein are the trademarks or service marks of their respective owners.</p>
<p><strong>Forward-Looking Statement</strong><br />
Some of the statements made in this press release are forward looking in nature. These statements are based on management’s current expectations or beliefs. These forward looking statements are not a guarantee of performance and are subject to a number of uncertainties and other factors, many of which are outside Level 3’s control, which could cause actual events to differ materially from those expressed or implied by the statements. The most important factors that could prevent Level 3 from achieving its stated goals include, but are not limited to, the current uncertainty in the global financial markets and the global economy; disruptions in the financial markets that could affect Level 3’s ability to obtain additional financing; as well as the company’s ability to: increase and maintain the volume of traffic on the network; successfully integrate acquisitions; develop effective business support systems; defend intellectual property and proprietary rights; manage system and network failures or disruptions; develop new services that meet customer demands and generate acceptable margins; adapt to rapid technological changes that lead to further competition; attract and retain qualified management and other personnel; and meet all of the terms and conditions of debt obligations. Additional information concerning these and other important factors can be found within Level 3’s filings with the Securities and Exchange Commission. Statements in this press release should be evaluated in light of these important factors. Level 3 is under no obligation to, and expressly disclaims any such obligation to, update or alter its forward-looking statements, whether as a result of new information, future events, or otherwise.</p>
<p>###</p>
<p>Contact Information</p>
<p>Media: 							Investors:<br />
Alexis Hammack					Mark Stoutenberg<br />
720-888-2441						720-888-2518</p>
<p><a href="http://www.solidstatenetworks.com/index.php/2010/06/01/level-3-and-solid-state-networks-support-utv-true-games/">Level 3 and Solid State Networks Support UTV True Games</a> is a post from: <a href="http://www.solidstatenetworks.com">Solid State Networks</a></p>
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		<title>Level 3 and Solid State Networks Join Forces on Integrated Gaming Solution</title>
		<link>http://www.solidstatenetworks.com/index.php/2010/03/08/level-3-and-solid-state-networks-join-forces-on-integrated-gaming-solution/</link>
		<comments>http://www.solidstatenetworks.com/index.php/2010/03/08/level-3-and-solid-state-networks-join-forces-on-integrated-gaming-solution/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 17:48:54 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Press Releases]]></category>
		<category><![CDATA[Game Publishing Software]]></category>
		<category><![CDATA[Level 3]]></category>
		<category><![CDATA[Solid State Networks]]></category>

		<guid isPermaLink="false">http://www.solidstatenetworks.com/?p=1026</guid>
		<description><![CDATA[Combined Level 3 CDN and Solid State Networks' Game Publishing Software, Offers Faster Downloads and Improved Analytics<p><a href="http://www.solidstatenetworks.com/index.php/2010/03/08/level-3-and-solid-state-networks-join-forces-on-integrated-gaming-solution/">Level 3 and Solid State Networks Join Forces on Integrated Gaming Solution</a> is a post from: <a href="http://www.solidstatenetworks.com">Solid State Networks</a></p>
]]></description>
			<content:encoded><![CDATA[<p><em>Combined Level 3 CDN and Solid State Networks&#8217; Game Publishing Software, Offers Faster Downloads and Improved Analytics</em></p>
<p><strong>BROOMFIELD, Colo., March 08, 2010</strong> &#8211; Level 3 Communications, Inc. (NASDAQ:  LVLT) today announced that it has teamed up with Solid State Networks, a leading provider of game publishing software, to offer an integrated game delivery solution for game developers and publishers designed to increase player conversion and retention, improve operational efficiency, and provide actionable reporting metrics.</p>
<p>Solid State Networks&#8217; game publishing software enables a smooth game acquisition and update experience, fostering higher conversion and retention rates. Player engagement opportunities allow for monetization during game downloads and updates, and each time a game is launched. The integrated solution will leverage those capabilities along with Level 3&#8242;s extensive IP transit network and sophisticated content delivery network (CDN).</p>
<p>&#8220;Our online game customers demand the best possible ingress experience for their players along with an efficient updating and patching process in a solution that can be tailored to meet the specific requirements of their games. In combining these capabilities with Level 3&#8242;s network, we have an end-to-end solution that improves the overall user experience,&#8221; said Rick Buonincontri, CEO of Solid State Networks. &#8220;With this improved experience also comes richer data, as our customers now have access to both our reporting and the Level 3 analytics platform.&#8221;</p>
<p>Level 3&#8242;s suite of CDN services for the gaming market includes caching and download services, storage services, live streaming of events including game launches and competitions, as well as advanced reporting capabilities and real-time traffic statistics that provide visibility and insight. Content originated on the Level 3 network passes through fewer networks (hops) en route to Internet destinations, which helps enable more consistent performance, less downtime and less disruption to the gaming experience.</p>
<p>&#8220;Level 3&#8242;s collaboration with Solid State Networks provides a powerful solution for game publishers to improve the user experience while providing real-time usage statistics that help game publishers to better understand traffic patterns and to make adjustments for their business and their customers,&#8221; said Peter Neill, senior vice president of Content Markets at Level 3. &#8220;Our network and Content Analytics platform are well-suited for the game industry, and we&#8217;re looking forward to expanding our collaborations and presence in this space in the coming year.&#8221;</p>
<p>Level 3 and Solid State Networks are working together as part of Level 3&#8242;s recently launched Content Delivery Partner Program (CDP). The program allows business partners to leverage the Level 3 CDN and Vyvx broadcast platforms to enable an outstanding experience for online and broadcast end-users. Level 3 works closely with business partner companies to customize value-added solutions that better enable services that link content creators with content consumers. Click here for more information about the program.</p>
<p>For more information on Level 3&#8242;s suite of gaming solutions, please visit <a href="http://www.level3delivers.com/gaming">www.level3delivers.com/gaming</a> or <a href="http://www.level3delivers.com/gaming">click here</a>.</p>
<p>To learn more about Solid State Networks software solutions, visit <a href="http://www.solidstatenetworks.com">www.solidstatenetworks.com</a></p>
<p><strong>About Level 3 Communications</strong><br />
Level 3 Communications, Inc. (NASDAQ: LVLT) is a leading international provider of fiber-based communications services. Enterprise, content, wholesale and government customers rely on Level 3 to deliver services with an industry-leading combination of scalability and value over an end-to-end fiber network. Level 3 offers a portfolio of metro and long-haul services, including transport, data, Internet, content delivery and voice. For more information, visit www.Level3.com.</p>
<p>© Level 3 Communications, LLC.  All Rights Reserved.  Level 3, Vyvx, Level 3 Communications and the Level 3 Communications Logo are either registered service marks or service marks of Level 3 Communications, LLC and/or one of its Affiliates in the United States and/or other countries. Level 3 services are provided by wholly owned subsidiaries of Level 3 Communications, Inc. Any other service names, product names, company names or logos included herein are the trademarks or service marks of their respective owners.</p>
<p><strong>About Solid State Networks</strong><br />
Solid State Networks is a leading developer of specialized, high performance content delivery solutions, including game publishing software. Since early 2007, Solid State Networks has steadily gained recognition within the gaming industry as a highly innovative company with reliable technology and versatile game delivery and patching solutions for companies such as Funcom, Riot Games, Wizards of the Coast, Abandon Interactive, Vogster Entertainment, and others. For more information, please visit www.solidstatenetworks.com.</p>
<p><strong>Forward-Looking Statement</strong><br />
Some of the statements made in this press release are forward looking in nature. These statements are based on management&#8217;s current expectations or beliefs. These forward looking statements are not a guarantee of performance and are subject to a number of uncertainties and other factors, many of which are outside Level 3&#8242;s control, which could cause actual events to differ materially from those expressed or implied by the statements. The most important factors that could prevent Level 3 from achieving its stated goals include, but are not limited to, the current uncertainty in the global financial markets and the global economy; disruptions in the financial markets that could affect Level 3&#8242;s ability to obtain additional financing; as well as the company&#8217;s ability to: increase and maintain the volume of traffic on the network; successfully integrate acquisitions; develop effective business support systems; defend intellectual property and proprietary rights; manage system and network failures or disruptions; develop new services that meet customer demands and generate acceptable margins; adapt to rapid technological changes that lead to further competition; attract and retain qualified management and other personnel; and meet all of the terms and conditions of debt obligations. Additional information concerning these and other important factors can be found within Level 3&#8242;s filings with the Securities and Exchange Commission. Statements in this press release should be evaluated in light of these important factors. Level 3 is under no obligation to, and expressly disclaims any such obligation to, update or alter its forward-looking statements, whether as a result of new information, future events, or otherwise.</p>
<p><strong>Contact Information</strong><br />
Media:<br />
Alexis Hammack<br />
720-888-2441	</p>
<p>Investors:<br />
Mark Stoutenberg<br />
720-888-2518</p>
<p><a href="http://www.solidstatenetworks.com/index.php/2010/03/08/level-3-and-solid-state-networks-join-forces-on-integrated-gaming-solution/">Level 3 and Solid State Networks Join Forces on Integrated Gaming Solution</a> is a post from: <a href="http://www.solidstatenetworks.com">Solid State Networks</a></p>
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		<title>Solid State Networks Releases Free Game Publishing  Software to Developers</title>
		<link>http://www.solidstatenetworks.com/index.php/2009/11/16/solid-state-networks-releases-free-game-publishing-software-to-developers/</link>
		<comments>http://www.solidstatenetworks.com/index.php/2009/11/16/solid-state-networks-releases-free-game-publishing-software-to-developers/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 22:20:48 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Press Releases]]></category>
		<category><![CDATA[CURRENT 3.0]]></category>
		<category><![CDATA[Game Publishing Software]]></category>
		<category><![CDATA[Solid Publisher Current]]></category>
		<category><![CDATA[Solid State Networks]]></category>

		<guid isPermaLink="false">http://solidstatenetworks.com/?p=781</guid>
		<description><![CDATA[<em><strong>CURRENT™ 3.0 Enables Download, Install, Update and Launch Functionality for Games</strong></em><p><a href="http://www.solidstatenetworks.com/index.php/2009/11/16/solid-state-networks-releases-free-game-publishing-software-to-developers/">Solid State Networks Releases Free Game Publishing  Software to Developers</a> is a post from: <a href="http://www.solidstatenetworks.com">Solid State Networks</a></p>
]]></description>
			<content:encoded><![CDATA[<p><em><strong>CURRENT™ 3.0 Enables Download, Install, Update and Launch Functionality for Games</strong></em></p>
<p><strong>TEMPE, Ariz. – November 18, 2009</strong> – Solid State Networks, Inc., the leading developer of <a href="http://solidstatenetworks.com/index.php/products/solid-axis-current/">game publishing software</a>, announced the release of CURRENT™ 3.0 which is now available to game developers free of charge for commercial use. </p>
<p><a href="http://solidstatenetworks.com/index.php/products/solid-axis-current/">CURRENT 3.0</a> provides a unified platform for downloading, installing, patching and launching games. Built upon Solid State’s industry proven delivery and patching technologies, CURRENT 3.0 enables game  developers to provide players with a quality user experience during the process of acquiring games and updates. CURRENT 3.0 also supports seamless upgrading to <a href="http://solidstatenetworks.com/index.php/products/currentpro/">CURRENTpro™</a> and <a href="http://solidstatenetworks.com/index.php/products/solid-publisher-direct/">DIRECT™</a>, which offer a variety of features to further enhance the game acquisition experience, increase operational efficiencies and improve player conversion and retention.</p>
<p>“With the release of CURRENT™ 3.0, we’re helping game developers provide a superior experience to their players when it comes to acquiring games and updates – and we’re doing it free of charge,” said Rick Buonincontri, founder and CEO of Solid State Networks. “We believe that a positive user experience is the key to successful digital game distribution and to new revenue from games. We’re confident that developers who implement our game publishing software will find that they are able to promote and monetize their games in compelling new ways in addition to providing a great experience for their gamers.”</p>
<p><a href="http://solidstatenetworks.com/index.php/contact-us/request-current-free/">Developers can request a copy of CURRENT™ 3.0 here.</a></p>
<p><strong>About Solid State Networks</strong><br />
Solid State Networks is a leading developer of specialized, high performance content delivery solutions, including game publishing software. Since early 2007, Solid State Networks has steadily gained recognition within the gaming industry as a highly innovative company with reliable technology and versatile game delivery and patching solutions for companies such as Funcom, Riot Games, Wizards of the Coast, Abandon Interactive, Vogster Entertainment and others. For more information, please visit <a href="http://www.solidstatenetworks.com/">www.solidstatenetworks.com</a>.</p>
<p>###</p>
<p><a href="http://www.solidstatenetworks.com/index.php/2009/11/16/solid-state-networks-releases-free-game-publishing-software-to-developers/">Solid State Networks Releases Free Game Publishing  Software to Developers</a> is a post from: <a href="http://www.solidstatenetworks.com">Solid State Networks</a></p>
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		<title>Solid State Networks to Offer Free Game Publishing Software to Developers</title>
		<link>http://www.solidstatenetworks.com/index.php/2009/09/16/solid-state-networks-to-offer-free-game-publishing-software-to-developers/</link>
		<comments>http://www.solidstatenetworks.com/index.php/2009/09/16/solid-state-networks-to-offer-free-game-publishing-software-to-developers/#comments</comments>
		<pubDate>Wed, 16 Sep 2009 23:16:56 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Press Releases]]></category>
		<category><![CDATA[Current]]></category>
		<category><![CDATA[Game Launcher]]></category>
		<category><![CDATA[Patching Solution]]></category>
		<category><![CDATA[Solid Publisher]]></category>
		<category><![CDATA[Solid Publisher Current]]></category>
		<category><![CDATA[Solid State Networks]]></category>

		<guid isPermaLink="false">http://solidstatenetworks.com/?p=687</guid>
		<description><![CDATA[<em><strong>CURRENT™ 3.0 Enables Download, Install, Update and Launch Functionality for Games</strong></em><p><a href="http://www.solidstatenetworks.com/index.php/2009/09/16/solid-state-networks-to-offer-free-game-publishing-software-to-developers/">Solid State Networks to Offer Free Game Publishing Software to Developers</a> is a post from: <a href="http://www.solidstatenetworks.com">Solid State Networks</a></p>
]]></description>
			<content:encoded><![CDATA[<p><em><strong>CURRENT™ 3.0 Enables Download, Install, Update and Launch Functionality for Games</strong></em></p>
<p><strong>TEMPE, Ariz. – September 17, 2009</strong> – Solid State Networks, Inc., the leading developer of <a href="http://solidstatenetworks.com/index.php/solutions/game-delivery/">game publishing software</a>, announced today their plan to make their upcoming release of <a href="http://solidstatenetworks.com/index.php/products/solid-axis-current/">CURRENT™ 3.0</a> available to game developers free of charge for commercial use. </p>
<p>Built using the company’s proven delivery technology, CURRENT™ 3.0 provides a unified platform for downloading, installing, patching and launching games. The upcoming free version will enable developers to provide players with a quality user experience while acquiring games and updates. Developers will have a variety of features at differing price points that can be activated to further enhance the game acquisition experience. These optional upgrades will include robust delivery solutions, such as hybrid CDN/P2P, patching optimizations and support for DIRECT™, Solid State’s game portal software that supports dynamic web content.</p>
<p>“We are pleased to provide developers with a robust solution that they can deploy quickly to enhance the game acquisition experience for their players – and do it without impacting their existing budgets,” stated Rick Buonincontri, founder and CEO of Solid State Networks. “Developers will have the opportunity to see our solution in action at no cost. Not only can they save development time and money by using a readily available and supported solution, but they can easily extend and customize the software to create new revenue-generating opportunities, all with the confidence of using industry-proven technology.”</p>
<p>Developers can request a copy of CURRENT™ 3.0 by visiting <a href="http://solidstatenetworks.com/index.php/contact-us/request-current-free/">www.solidstatenetworks.com</a>.</p>
<p><strong>About Solid State Networks</strong><br />
Solid State Networks is a leading developer of specialized, high performance content delivery solutions, including game publishing software. Since early 2007, Solid State Networks has steadily gained recognition within the gaming industry as a highly innovative company with reliable technology and versatile game delivery and patching solutions for companies such as Funcom, Riot Games, Wizards of the Coast, Abandon Interactive, Vogster Entertainment and others. For more information, please visit www.solidstatenetworks.com.</p>
<p>###</p>
<p><strong>Media Contact:</strong><br />
Kirk Green<br />
Gonzo Communications<br />
949.459.2165<br />
kirk@gonzocom.com</p>
<p><a href="http://www.solidstatenetworks.com/index.php/2009/09/16/solid-state-networks-to-offer-free-game-publishing-software-to-developers/">Solid State Networks to Offer Free Game Publishing Software to Developers</a> is a post from: <a href="http://www.solidstatenetworks.com">Solid State Networks</a></p>
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		<title>Solid State Networks Presents GDC Austin Panel on Designing Online Games for Profitability</title>
		<link>http://www.solidstatenetworks.com/index.php/2009/09/14/solid-state-networks-presents-gdc-austin-panel-on-designing-online-games-for-profitability/</link>
		<comments>http://www.solidstatenetworks.com/index.php/2009/09/14/solid-state-networks-presents-gdc-austin-panel-on-designing-online-games-for-profitability/#comments</comments>
		<pubDate>Tue, 15 Sep 2009 06:56:44 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Press Releases]]></category>
		<category><![CDATA[EA Mythic]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Game Developers Conference]]></category>
		<category><![CDATA[GDC]]></category>
		<category><![CDATA[GDC Austin]]></category>
		<category><![CDATA[Sleepy Giant]]></category>
		<category><![CDATA[Solid State Networks]]></category>

		<guid isPermaLink="false">http://solidstatenetworks.com/?p=672</guid>
		<description><![CDATA[Industry Experts Convene to Discuss Conversion and Monetization Technologies for Online Games<p><a href="http://www.solidstatenetworks.com/index.php/2009/09/14/solid-state-networks-presents-gdc-austin-panel-on-designing-online-games-for-profitability/">Solid State Networks Presents GDC Austin Panel on Designing Online Games for Profitability</a> is a post from: <a href="http://www.solidstatenetworks.com">Solid State Networks</a></p>
]]></description>
			<content:encoded><![CDATA[<p><em><strong>Industry Experts Convene to Discuss Conversion and Monetization Technologies for Online Games</strong></em></p>
<p><strong>TEMPE, Ariz. – September 15, 2009</strong> – Solid State Networks, Inc., the leading developer of <a href="http://www.solidstatenetworks.com/index.php/solutions/game-delivery/">online game publishing software</a>, will present a panel discussion titled “<a href="http://www.solidstatenetworks.com/index.php/2009/08/31/gdc-austin-2009/">Conversion Technologies: Design and Implementation Strategies for Expanding Profitability of Online Games</a>,” which will be held on Thursday, September 17, 2009 at 3:00 p.m. during the Game Developers Conference (GDC) Austin. </p>
<p>Matthew Shaw, CTO of <a href="http://solidstatenetworks.com/index.php/solutions/game-delivery/">online game developer EA Mythic</a>, and Matthew Hannus, CEO of <a href="http://solidstatenetworks.com/index.php/solutions/game-delivery/">live game operator Sleepy Giant</a>, will join Solid State Networks CEO Rick Buonincontri to provide insights and to share their collective experiences with regard to the development, launch and operation of online games. The discussion will focus on the early design and technology decisions that affect the ability to attract, convert and retain players – decisions which directly impact the financial success of a game. Panelists will survey and assess the benefits and disadvantages of a variety of technologies as well as discuss best practices for implementation. </p>
<p>“Successful design of online games is expanding to include addressing challenges unique to the Internet as a medium for game play.” stated Rick Buonincontri, founder and CEO of Solid State Networks. “We’ve seen firsthand how developers and publishers of all sizes struggle with the inherent technical challenges of online game publishing, player conversions, and monetization models all of which will be addressed in this panel.” </p>
<p><strong>About Solid State Networks</strong><br />
Solid State Networks is a leading developer of specialized, high performance content delivery solutions, including game delivery, patching and publishing software. Since 2007, Solid State Networks has steadily gained recognition within the gaming industry as a highly innovative company with reliable technology and versatile game delivery and patching solutions for companies such as Funcom, Riot Games, Wizards of the Coast, Vogster, Abandon Interactive and others. For more information, please visit <a href="http://www.solidstatenetworks.com">www.solidstatenetworks.com</a>.</p>
<p>###</p>
<p><a href="http://www.solidstatenetworks.com/index.php/2009/09/14/solid-state-networks-presents-gdc-austin-panel-on-designing-online-games-for-profitability/">Solid State Networks Presents GDC Austin Panel on Designing Online Games for Profitability</a> is a post from: <a href="http://www.solidstatenetworks.com">Solid State Networks</a></p>
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		<title>P2P-for-Games Working Group</title>
		<link>http://www.solidstatenetworks.com/index.php/2009/09/03/p2p-for-games-working-group/</link>
		<comments>http://www.solidstatenetworks.com/index.php/2009/09/03/p2p-for-games-working-group/#comments</comments>
		<pubDate>Thu, 03 Sep 2009 21:17:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Press Releases]]></category>
		<category><![CDATA[DCIA]]></category>
		<category><![CDATA[Game Publishing Software]]></category>
		<category><![CDATA[P2P]]></category>
		<category><![CDATA[P2P Best Practices]]></category>
		<category><![CDATA[P2P-for-Games Working Group]]></category>
		<category><![CDATA[Solid State Networks]]></category>

		<guid isPermaLink="false">http://solidstatenetworks.com/?p=664</guid>
		<description><![CDATA[<strong>DCIA Invites Participation in P2P-for-Games Working Group</strong>
<em>New Initiative Aims to Protect Consumers and Intellectual Property of Distribution Channel Participants</em><p><a href="http://www.solidstatenetworks.com/index.php/2009/09/03/p2p-for-games-working-group/">P2P-for-Games Working Group</a> is a post from: <a href="http://www.solidstatenetworks.com">Solid State Networks</a></p>
]]></description>
			<content:encoded><![CDATA[<p><strong>DCIA Invites Participation in P2P-for-Games Working Group</strong><br />
<em>New Initiative Aims to Protect Consumers and Intellectual Property of Distribution Channel Participants</em></p>
<p><strong>Washington, DC</strong> – The Distributed Computing Industry Association (<a href="http://www.DCIA.info">www.DCIA.info</a>), a trade organization representing peer-to-peer (P2P) and related software providers, content rights holders, Internet service providers (ISPs), and service-and-support companies, today announced a call for participation in the newly formed P2P-for-Games Working Group (PFGWG) and for speakers at the inaugural P2P &#038; GAMES CONFERENCE. </p>
<p>Qualified interested parties are invited to e-mail PFGWG@dcia.info or call +1-410-476-7965 to sign-up or for more information.</p>
<p>&#8220;The purpose of this working group is to help leading P2P software distributors and online games publishers develop best practices that will optimize commercial distribution of digital games and updates to personal computers (PCs), game consoles, and mobile devices by means of P2P applications and P2P-enabled software,&#8221; said DCIA CEO Marty Lafferty in making the announcement.</p>
<p>Co-Chairs for the PFGWG are <a href="http://solidstatenetworks.com/index.php/about-us/management/">Rick Buonincontri</a>, <a href="http://solidstatenetworks.com/index.php/about-us/letter-from-the-ceo/">CEO of Solid State Networks</a>  (<a href="http://www.solidstatenetworks.com">www.solidstatenetworks.com</a>) and Rich Roberts, Vice President of Sales and Business Development at PlayFirst (<a href="http://www.playfirst.com">www.playfirst.com</a>) representing the interests of P2P software developers and distributors and games publishers and marketers, respectively.</p>
<p>“Instilling the greatest degree of consumer confidence in, adoption of, and satisfaction with P2P technologies used for the distribution of digital games and updates is a key priority for this working group, and we intend to accomplish this by offering consumers optimal transparency, control, and value when using P2P technologies for the distribution of games,” said PFGWG Co-Chair Rick Buonincontri. </p>
<p>“Providing industry participants with practices and procedures that will ensure the protection of intellectual property (IP) of such content offerings is also a key priority for our work, and we intend to provide relevant vendors and Internet service providers (ISPs) with recommendations for how they, too, can participate in the commercial enhancement of IP protection for digital games and updates distributed by means of P2P technologies,” added PFGWG Co-Chair Rich Roberts.  </p>
<p>Charter members of the PFGWG include Abacast (<a href="http://www.abacast.com">www.abacast.com</a>), Activision Blizzard (<a href="http://www.activisionblizzard.com">www.activisionblizzard.com</a>), PlayFirst (<a href="http://www.playfirst.com">www.playfirst.com</a>), Real Networks (<a href="http://www.real.com">www.real.com</a>), Solid State Networks (<a href="http://www.solidstatenetworks.com">www.solidstatenetworks.com</a>), Turbine (<a href="http://www.turbine.com">www.turbine.com</a>), Velocix (<a href="http://www.velocix.com">www.velocix.com</a>), and Yummy Interactive (<a href="http://www.yummyinteractive.com">www.yummyinteractive.com</a>).</p>
<p>Membership in the PFGWG is organized in two groups: P2P software developers and distributors; and games publishers and marketers.</p>
<p>Qualifications for participation in the PFGWG are that the primary business of prospective participants be one of the above two categories. For such PFGWG participants, there is no cost to participate in the PFGWG and no pre-requisite for acceptance into the PFGWG. </p>
<p>The PFGWG is open to all P2P software developers and distributors and online games publishers and marketers on a global basis, subject only to the approval of PFGWG leadership. In addition, DCIA Member companies in good standing are entitled as a privilege of Membership to participate in the PFGWG.</p>
<p>A membership class of observers may be created for vendors, Internet service providers (ISPs), and support entities that are interested in the PFGWG but are not otherwise qualified to actively participate.</p>
<p>The PFGWG will also seek to enlist public and IP interest groups specializing in games as co-sponsors. In addition, appropriate US federal regulatory authorities have been invited to participate in and monitor PFGWG activities.  </p>
<p>The first-ever day-long P2P &#038; GAMES CONFERENCE will take place in Santa Monica, CA on Thursday October 22nd in conjunction with Digital Hollywood Fall.</p>
<p>The conference will focus on consumer issues, business models, revenue generation, market trials, content protection, and case studies that demonstrate the benefits of P2P and cloud computing for the distribution of games and updates to networked devices from PCs to consoles to mobile-phones. Digital Hollywood Fall is the premier entertainment and technology conference in the country.</p>
<p>To extend the reach of the P2P &#038; GAMES CONFERENCE to those unable to personally attend the event, which is being held in the Catalina Room of Loews Santa Monica Beach Hotel, a live interactive webcast of the event will also be provided, which will be viewable on-demand after the conference as well.</p>
<p>Prospective speakers are welcome to call +1-410-476-7965 or e-mail at PGC@dcia.info.</p>
<p><strong>About the DCIA</strong><br />
The Distributed Computing Industry Association (DCIA) is a non-profit trade organization focused on commercial development of peer-to-peer (P2P), cloud computing, file-sharing, and related distributed computing technologies.</p>
<p>DCIA Membership is organized into three Groups: Content, Operations, and Platform. The DCIA conducts working groups and special projects, such as the P3P Working Group, (P3PWG), P4P Working Group (P4PWG), Inadvertent Sharing Protection Working Group (ISPG), P2P Digital Watermark Working Group (PDWG), Consumer Disclosures Working Group (CDWG), P2P PATROL, and the P2P Revenue Engine (P2PRE). It also publishes the weekly online newsletter DCINFO. For more information, please visit <a href="http://www.DCIA.info">www.DCIA.info</a>. </p>
<p><strong>About Solid State Networks</strong><br />
Solid State Networks is a leading developer of specialized, high performance content delivery solutions. Since early 2007, Solid State Networks has steadily gained recognition within the gaming industry as a highly innovative company with reliable technology and versatile game delivery and patching solutions for companies such as Funcom, Wizards of the Coast, Abandon Interactive, Riot Games, and others. For more information, please visit <a href="http://www.solidstatenetworks.com">www.solidstatenetworks.com</a>.</p>
<p><strong>About PlayFirst</strong><br />
PlayFirst is an innovative entertainment company that makes games appealing to everyone. PlayFirst creates engaging story worlds that capture imaginations and makes those experiences available everywhere consumers want to play. PlayFirst teams create outstanding games, then they bring those games to life across popular platforms worldwide including PC, Mac, mobile, handheld, and console. The company&#8217;s portfolio includes world-renowned titles, such as Diner Dash®, Wedding Dash®, Chocolatier®, and Dream Chronicles®. PlayFirst games are available in major retailers and on more than 500 sites in 20 languages. For more information, visit <a href="http://www.playfirst.com">www.playfirst.com</a>.</p>
<p><strong>Media Contacts</strong></p>
<p>Kelly Larabee<br />
kelly@dcia.info<br />
+1-410-476-7965</p>
<p>Kirk Green<br />
kirk@gonzocom.com<br />
+1-949-459-2165</p>
<p>Anne Marie Edwards<br />
annemarie@playfirst.com<br />
+1-415-848-5847</p>
<p><a href="http://www.solidstatenetworks.com/index.php/2009/09/03/p2p-for-games-working-group/">P2P-for-Games Working Group</a> is a post from: <a href="http://www.solidstatenetworks.com">Solid State Networks</a></p>
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		<title>Solid State Networks Unveils Game Publishing Software Suite</title>
		<link>http://www.solidstatenetworks.com/index.php/2009/06/15/solid-state-networks-unveils-game-publishing-software-suite/</link>
		<comments>http://www.solidstatenetworks.com/index.php/2009/06/15/solid-state-networks-unveils-game-publishing-software-suite/#comments</comments>
		<pubDate>Mon, 15 Jun 2009 23:55:43 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Press Releases]]></category>
		<category><![CDATA[Game Publishing Software]]></category>
		<category><![CDATA[Solid Publisher]]></category>
		<category><![CDATA[Solid Publisher Current]]></category>
		<category><![CDATA[Solid Publisher Direct]]></category>

		<guid isPermaLink="false">http://solidstatenetworks.com/?p=564</guid>
		<description><![CDATA[SOLID PUBLISHER Enables Download, Installation, Update, Launch and Promotion Capabilities<p><a href="http://www.solidstatenetworks.com/index.php/2009/06/15/solid-state-networks-unveils-game-publishing-software-suite/">Solid State Networks Unveils Game Publishing Software Suite</a> is a post from: <a href="http://www.solidstatenetworks.com">Solid State Networks</a></p>
]]></description>
			<content:encoded><![CDATA[<p><em><strong>SOLID PUBLISHER Enables Download, Installation, Update, Launch and Promotion Capabilities</strong></em></p>
<p><strong>TEMPE, Ariz. – June 16, 2009</strong> – Solid State Networks, Inc., the leading developer of digital game and patch delivery solutions, today announced the availability of SOLID PUBLISHER, the company’s <a href="http://solidstatenetworks.com/index.php/solutions/game-delivery/">game publishing software</a> suite. SOLID PUBLISHER includes two distinct products that enable game developers and publishers to deliver games directly to gamers through a single interface. The first product, <a href="http://solidstatenetworks.com/index.php/products/solid-axis-current/">SOLID PUBLISHER: CURRENT</a>, was developed to minimize game delivery and setup time for gamers by offering a single, seamless interface through which gamers can download, install, update, and launch a game. The second product, SOLID PUBLISHER: DIRECT, enables a variety of interactive and promotional capabilities that help developers and publishers to brand, promote, and monetize games in new and more profitable ways.</p>
<p>“SOLID PUBLISHER evolved from our original game update software known as CURRENT. By offering a complete game publishing package, we are able to offer substantially more value to developers and publishers, but, more importantly, they are able to offer greater value to their gamers,” said Skylar Kreisher, Solid State’s Vice President of Game Services. “The value for game makers is a direct and more profitable way to distribute titles to their audiences. The value for gamers is that they get an easy way to get the games and get into playing them much faster than ever before.”</p>
<p>Evolved from previous versions of the company’s patching solutions, SOLID PUBLISHER is a complete game publishing software suite designed specifically for game developers and publishers to implement quickly while using minimal developer resources. The software also utilizes Solid State’s proven, reliable delivery technology, which has delivered games to millions of players since 2006. The advanced feature set includes “patch while you play” capabilities, optimizations for speeding download and installation times and a hybrid HTTP/P2P delivery option. </p>
<p><strong>About Solid State Networks</strong><br />
Solid State Networks is a leading developer of specialized, high performance content delivery solutions. Since early 2007, Solid State Networks has steadily gained recognition within the gaming industry as a highly innovative company with reliable technology and versatile game delivery and patching solutions for companies such as Funcom, Wizards of the Coast, Abandon Interactive, Riot Games and others. For more information, please visit www.solidstatenetworks.com.</p>
<p>###</p>
<p><a href="http://www.solidstatenetworks.com/index.php/2009/06/15/solid-state-networks-unveils-game-publishing-software-suite/">Solid State Networks Unveils Game Publishing Software Suite</a> is a post from: <a href="http://www.solidstatenetworks.com">Solid State Networks</a></p>
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		<title>Solid State Networks Names Skylar Kreisher Vice President of Game Services</title>
		<link>http://www.solidstatenetworks.com/index.php/2009/06/15/solid-state-networks-names-skylar-kreisher-vice-president-of-game-services/</link>
		<comments>http://www.solidstatenetworks.com/index.php/2009/06/15/solid-state-networks-names-skylar-kreisher-vice-president-of-game-services/#comments</comments>
		<pubDate>Mon, 15 Jun 2009 19:30:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Press Releases]]></category>
		<category><![CDATA[Game Delivery]]></category>
		<category><![CDATA[Game Publishing Software]]></category>
		<category><![CDATA[Skylar Kreisher]]></category>
		<category><![CDATA[Solid Publisher]]></category>

		<guid isPermaLink="false">http://solidstatenetworks.com/?p=544</guid>
		<description><![CDATA[Kreisher to Lead Digital Game Publishing Software Sales<p><a href="http://www.solidstatenetworks.com/index.php/2009/06/15/solid-state-networks-names-skylar-kreisher-vice-president-of-game-services/">Solid State Networks Names Skylar Kreisher Vice President of Game Services</a> is a post from: <a href="http://www.solidstatenetworks.com">Solid State Networks</a></p>
]]></description>
			<content:encoded><![CDATA[<p><em><strong>Kreisher to Lead Digital Game Publishing Software Sales</strong></em></p>
<p>TEMPE, Ariz. – June 15, 2009 – Content delivery software maker Solid State Networks, Inc., the leading developer of game delivery and updating solutions, today announced that it has named Skylar Kreisher as its Vice President of Game Services. Kreisher’s role includes leading the marketing and sales efforts for Solid State’s next-generation game publishing software as well as expanding the company’s presence in the online game services market. </p>
<p>“I am extremely happy to be involved with the Solid State Networks team and to help the company reach even deeper into the game space,” said Kreisher. “We are focused on adding value and making our products more compelling for game developers and publishers by incorporating the tools they need to deliver, install, update, launch, promote, and monetize their games and do it in a direct and engaging way that benefits gamers.”</p>
<p>Prior to his role with Solid State Networks, Kreisher founded Olympus Entertainment, LLC, creators of the game modifications website Gmod.com. In addition to Olympus Entertainment, he is involved in multiple game-related organizations and trade associations including the International Game Developers Association where he is a chapter coordinator. Kreisher began his career as a game tester for Microsoft. </p>
<p>“We are pleased that Skylar Kreisher will lead our game publishing software sales and help extend Solid State’s digital game distribution initiatives,” stated Rick Buonincontri, founder and CEO of Solid State Networks. “Skylar’s experience with game developers and publishers is a key ingredient in our continued success in the gaming market and we are excited to have him on our team.”</p>
<p><strong>About Solid State Networks</strong><br />
Solid State Networks is a leading developer of specialized, high performance content delivery solutions. Since early 2007, Solid State Networks has steadily gained recognition within the gaming industry as a highly innovative company with reliable technology and versatile game delivery and patching solutions for companies such as Funcom, Abandon Interactive, Wizards of the Coast, Riot Games and others. For more information, please visit www.solidstatenetworks.com.</p>
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<p><a href="http://www.solidstatenetworks.com/index.php/2009/06/15/solid-state-networks-names-skylar-kreisher-vice-president-of-game-services/">Solid State Networks Names Skylar Kreisher Vice President of Game Services</a> is a post from: <a href="http://www.solidstatenetworks.com">Solid State Networks</a></p>
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