Archive for the ‘Press Releases’ Category

Solid State Networks Opposes HR 1319

Tuesday, May 5th, 2009

Click here to see the full PDF version of Solid State Networks’ Written Testimony Regarding HR 1319. U.S. House of Representatives Committee on Energy and Commerce Subcommittee on Commerce, Trade, and Consumer Protection – Legislative Hearing on H.R. 2221 and H.R. 1319 Testimony of Rick Buonincontri CEO, Solid State Networks May 5, 2009 Dear Chairman Rush and Ranking Member Radanovich: Solid State Networks is a leading developer of content... 

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DCIA Written testimony regarding HR 2221 and HR 1319

Tuesday, May 5th, 2009

U.S. House of Representatives Committee on Energy and Commerce Subcommittee on Commerce, Trade, and Consumer Protection – Legislative Hearing on H.R. 2221 and H.R. 1319 Testimony of Marty Lafferty CEO, Distributed Computing Industry Association (DCIA) Read the full text of the Distributed Computing Industry Association’s CEO Marty Lafferty as delivered on May 5, 2009 regarding HR 2221 and HR 1319 Below is an excerpt from the full testimony: Based... 

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Solid State Networks Receives 2009 DCIA Trendsetter’s Award

Monday, May 4th, 2009

Solid State Networks President and CEO Rick Buonincontri accepts the 2009 DCIA Trendsetter’s Award from DCIA. The DCIA Trendsetter’s Award is presented to the company which sets the pace in the advancement of distributed computing technologies for commercial purposes. Click here to see the full press release. The award was presented to Solid State Networks President and CEO at the P2P Media Summit LA on May 4, 2009 (Part of the Digital... 

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Solid State Networks Announces Plug-and-Play Solution For Delivering Game Updates

Monday, March 23rd, 2009

Solid Axis™ CURRENT Publisher Edition Offers Potential to Reduce Delivery Costs by 20 to 70 Percent. TEMPE, Ariz. – March 23, 2009 – Content delivery software maker Solid State Networks, Inc., the leading developer of digital game and patch delivery solutions, today announced the availability of Solid Axis™ CURRENT Publisher Edition (PE), a standalone plug-and-play patching solution for Windows games. CURRENT is designed to improve the user... 

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Game Update Solution Catching on with Developers

Tuesday, March 17th, 2009

Riot Games, Abandon Interactive, Wizards of the Coast Among Early Adopters of CURRENT SDK TEMPE, Ariz. – March 17, 2009 – Content delivery software maker Solid State Networks, Inc., the leading developer of digital game and patch delivery solutions, today announced the first wave of developers that are utilizing Solid Axis™ CURRENT SDK to manage the delivery of game updates and patches for their latest game titles. CURRENT is designed to improve... 

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Solid State Networks Delivers Game Downloads to Asia Market

Thursday, October 30th, 2008

Digital Media Exchange selects Solid to deliver Dekaron to gamers in Southeast Asia. TEMPE, Ariz. – October 30, 2008 – Content delivery software maker Solid State Networks, Inc., the leading developer of game and patch delivery solutions, today announced that Digital Media Exchange, Inc. (DME) selected the Solid Axis™ game delivery solution to deliver Dekaron, a massively multi-player online (MMO) game. Dekaron is already one of the leading... 

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Solid State Networks Announces Partnership with Funcom to Advance Digital Distribution Initiatives for Games

Wednesday, September 10th, 2008

Solid State delivers Age of Conan: Hyborian Adventures, Anarchy Online; prepares for the future of game delivery. TEMPE, Ariz. – September 10, 2008 – Content delivery software maker Solid State Networks, Inc., the leading developer of game and patch delivery solutions, today announced a partnership with leading independent game developer and publisher Funcom to launch new digital delivery solutions that meet the ongoing challenges of distributing... 

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Solid State Networks Announces Advanced Patch Delivery Solution for Games

Tuesday, September 9th, 2008

Advanced Patch Management Features Integrated with Enhanced Delivery Technology TEMPE, Ariz. – September 9, 2008 – Solid State Networks, the leading developer of high performance game and patch delivery solutions, today announced the enhanced Solid Axis™ CURRENT, the company’s patch delivery software. The latest version, Solid Axis CURRENT Version 2.0, includes substantial functionality and patch management additions which enable game developers... 

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Solid State Networks Appoints Carl Kaiser Senior Vice President of Content Delivery

Monday, August 25th, 2008

CDN Industry Veteran to Lead Hybrid P2P Delivery Technology Sales TEMPE, Ariz. – Aug. 25, 2008 – Solid State Networks, a leading developer of software solutions for high-performance content delivery, today announced the appointment of Carl Kaiser as the company’s senior vice president of content delivery. Kaiser’s role with Solid State Networks will focus on defining and leading the company’s business development efforts through... 

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Solid State Networks and Highwinds Team to Offer Hybrid P2P/HTTP Delivery Capability

Tuesday, April 15th, 2008

Companies Offer Broad Range of Content Delivery Solutions for Games, Videos and Large Files LAS VEGAS, NAB – April 15, 2008 – Solid State Networks, a leading software developer of high-performance hybrid P2P/HTTP distributed content delivery solutions, and Highwinds Network Group, Inc., a global provider of content distribution solutions, today announced they have formed a partnership that combines best-of-breed content delivery solutions for... 

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PSA Video: Playing Fair with P2P
News
Get the Game Publisher’s Guide to P2P Delivery White Paper
September 10, 2010

As a game developer or publisher, if you’re considering a third-party P2P delivery/patching solution for your game(s), or if you’re working on one of your own, this is a must-read.

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The Future of P2P in Game Delivery: Pillar or Pariah?
August 30, 2010

Today, we are publishing the first edition of The Game Publisher’s Guide to P2P Delivery. HR 1319 was indeed a wake-up call. . .

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Level 3 and Solid State Networks Support UTV True Games
June 1, 2010

Level 3 and Solid State Networks’ Combined Solution Provides Advanced Reporting and Analytics for Pure-Play Online Games Company

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Aritcles & Events
Watch our product videos
March 22, 2010

Check out our new videos which demonstrate our game publishing software, CURRENT, DIRECT and much more. . .

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2010 Game Developers Conference
March 8, 2010

Solid State Networks will attend the 2010 Game Developers Conference which is held March 9 – 13, 2010 at the Moscone Center in San Francisco.

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DIRECT Game Publishing Software Demo Video
January 13, 2010

Watch our short video demo of DIRECT to see how our Game Publishing Software can help you boost player conversions and make your game more profitable.

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