Archive for the ‘Press Releases’ Category

Distributed Computing Industry Association (DCIA) Welcomes Solid State Networks as Newest Member

Monday, March 24th, 2008

Solid State Networks is the newest member of the DCIA, a voluntary organization focused on proliferating legitimate commercial services to displace unauthorized media file sharing currently being conducted by consumers on a massive scale. Read more  Read More →

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Zyon Games Partners with Solid State Networks to Deliver New Titles

Thursday, February 14th, 2008

Startup independent game publisher chooses content delivery pioneer to distribute the first of its online games to Western markets. San Jose, Calif. – Feb. 14, 2008 – Zyon Games, the new independent MMORPG publisher established by free-to-play industry veteran Steve Wade, announces that it will partner with Solid State Networks, the high-performance content delivery solutions provider and pioneer in peer-assisted delivery, to distribute Zyon’s... 

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Solid State Networks and Alchemic Dream Announce Strategic Partnership Focusing on Game Acquisition, User Retention

Tuesday, February 12th, 2008

TEMPE, Ariz. – Feb. 12, 2008 – Solid State Networks, a leading developer of software solutions for high-performance content delivery, today announced a strategic partnership with Canadian Massively Multiplayer Online Games (MMOG) and Virtual World management company Alchemic Dream, Inc. The resulting relationship will offer publishers a solution that combines Solid State Networks’ expertise in the game acquisition experience and Alchemic Dream’s... 

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Solid State Networks Announces Patch Delivery Solution for MMO Games

Tuesday, December 11th, 2007

TEMPE, Ariz. – December 11, 2007 – Solid State Networks, a leading developer of software solutions for high-performance content delivery, today announced the availability of a vital component to the success of every MMO game – patch delivery functionality. This newest addition to the company’s solution set known as Solid Axis™ has been named Current, reflecting its ability to ensure game publishers and developers are able to deliver... 

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Acclaim Selects Solid State Networks For 2Moons Launch

Tuesday, September 18th, 2007

Game Publisher Deploys Peer-Assisted Solution for Release of Highly Anticipated MMORPG TEMPE, Ariz. – September 18, 2007 – Solid State Networks, a leading developer of high-performance, low-cost, distributed content delivery solutions, today announced a significant addition to its growing focus in the gaming industry. Online game publisher, Acclaim Games, has licensed the Solid Axis™ Suite, the company’s state-of-the-art peer-assisted... 

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Solid State Networks and BandCon Announce Strategic Partnership

Thursday, August 16th, 2007

Alliance offers expanded flexibility to build custom peer-assisted delivery solutions Costa Mesa, Calif. – August 16, 2007 – Wholesale network infrastructure provider BandCon and Solid State Networks, developer of high-performance, distributed content delivery solutions, announced today a strategic partnership that will enable content publishers and distributors to build their own peer-assisted Content Delivery Networks (CDN). Through this arrangement,... 

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Solid State Networks Peer-to-Peer Solution Selected by Wizards of the Coast

Wednesday, July 25th, 2007

Popular Gaming Company Implements Solid P2P Technology to Help Reduce Costs and Enhance User Experience of Downloading Newest Version of Magic: The Gathering Online® to Consumers TEMPE, Arizona – July 25, 2007 – Solid State Networks, developer of high-performance, low-cost distributed content delivery solutions,today announced that leading game developer Wizards of the Coast has selected Solid State’s Branded Client™ solution for delivering... 

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Solid State Networks Introduces the ION Media Accelerator for FireFox and Internet Explorer

Tuesday, June 12th, 2007

Peer-assisted Technology Combines HTTP and BitTorrent™ Protocol Delivery to Enable Higher Performance, Lower Costs and a Seamless User Experience SANTA MONICA, California – June 12th, 2007 – Solid State Networks, a company dedicated to developing high-performance distributed content delivery solutions, today announced the release of the ION™ Media Accelerator, a web browser plug-in that significantly increases downloading and streaming speeds... 

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PlayWhat.com Implements Clientless Peer-Assisted Delivery to Enhance User Experience

Tuesday, June 12th, 2007

Gaming Site PlayWhat.com Implements ION™ Media Accelerator from Solid State Networks to Reduce Costs and Enhance User Experience TEMPE, Arizona – June 12th, 2007 – PlayWhat.com, an emerging destination for game demos and media downloads, today announced site-wide integration of Solid State Networks’ peer-assisted delivery technology to provide the fastest content delivery available on the web.  PlayWhat.com is a website that specializes in... 

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Solid State Networks Demonstrates Peer-Assisted Content Delivery Solution for Consumer Devices at CES

Monday, January 8th, 2007

Partners with Zoran to Bring Entertainment Content to a Wide Range of Embedded Systems LAS VEGAS, Nev., January 8, 2007 – Solid State Networks, developer of high-performance, low cost distributed content delivery solutions, is demonstrating its advanced peer-assisted technology at the 2007 International CES as part of Zoran Corporation’s ‘Media at the Speed of Life’ exhibit. At the conference, Solid State is partnering with Zoran,... 

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PSA Video: Playing Fair with P2P
News
Get the Game Publisher’s Guide to P2P Delivery White Paper
September 10, 2010

As a game developer or publisher, if you’re considering a third-party P2P delivery/patching solution for your game(s), or if you’re working on one of your own, this is a must-read.

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The Future of P2P in Game Delivery: Pillar or Pariah?
August 30, 2010

Today, we are publishing the first edition of The Game Publisher’s Guide to P2P Delivery. HR 1319 was indeed a wake-up call. . .

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Level 3 and Solid State Networks Support UTV True Games
June 1, 2010

Level 3 and Solid State Networks’ Combined Solution Provides Advanced Reporting and Analytics for Pure-Play Online Games Company

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Aritcles & Events
Watch our product videos
March 22, 2010

Check out our new videos which demonstrate our game publishing software, CURRENT, DIRECT and much more. . .

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2010 Game Developers Conference
March 8, 2010

Solid State Networks will attend the 2010 Game Developers Conference which is held March 9 – 13, 2010 at the Moscone Center in San Francisco.

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DIRECT Game Publishing Software Demo Video
January 13, 2010

Watch our short video demo of DIRECT to see how our Game Publishing Software can help you boost player conversions and make your game more profitable.

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