Archive for the ‘Technology’ Category

Delivery Technology

Friday, August 21st, 2009

DESIGN PHILOSOPHY Not only did we design our game publishing software technology to give your users the best possible game acquisition experience, we also designed it to exceed the business and technical requirements you have so that it adds considerable value to your game. Given our team’s unique experiences with game development (among other areas) we understand the time and resource constraints that are typically associated with making and... 

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P2P Community

Wednesday, November 19th, 2008

As an active member in the P4P Core Group as well as the Distributed Computing Industry Association (DCIA), we are committed to developing content delivery solutions that make delivering content more efficient, more cost-effective and more beneficial for everyone. Member of DCIA P4P Core Group P2P Best Practices Initiative  Read More →

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Supported Delivery Protocols

Wednesday, November 19th, 2008

Our versatile delivery technology supports a number of protocols including (but not limited to): HTTP 1.0, 1.1 FTP BitTorrent™ Protocol* Solid (proprietary) and more. . . Having the flexibility to deliver content via different protocols is essential to providing a content delivery solution that fits the type of content you deliver and the methods by which you deliver it. This enables us to integrate seamlessly with your existing delivery infrastructure.... 

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Portable Technology

Wednesday, November 19th, 2008

Our flexible Solid Axis technology is portable to: Any computer platform Game consoles Mobile/hand-held devices Embedded systems Set-top boxes and more. . . Our core delivery technology was engineered to be flexible and portable. This enables seamless integration with devices that reach well beyond the PC and Mac. We have ported our technology to mobile phones, set-top boxes, and a few popular game consoles to name a few. One of the major benefits... 

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PSA Video: Playing Fair with P2P
News
Get the Game Publisher’s Guide to P2P Delivery White Paper
September 10, 2010

As a game developer or publisher, if you’re considering a third-party P2P delivery/patching solution for your game(s), or if you’re working on one of your own, this is a must-read.

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The Future of P2P in Game Delivery: Pillar or Pariah?
August 30, 2010

Today, we are publishing the first edition of The Game Publisher’s Guide to P2P Delivery. HR 1319 was indeed a wake-up call. . .

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Level 3 and Solid State Networks Support UTV True Games
June 1, 2010

Level 3 and Solid State Networks’ Combined Solution Provides Advanced Reporting and Analytics for Pure-Play Online Games Company

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Aritcles & Events
Watch our product videos
March 22, 2010

Check out our new videos which demonstrate our game publishing software, CURRENT, DIRECT and much more. . .

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2010 Game Developers Conference
March 8, 2010

Solid State Networks will attend the 2010 Game Developers Conference which is held March 9 – 13, 2010 at the Moscone Center in San Francisco.

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DIRECT Game Publishing Software Demo Video
January 13, 2010

Watch our short video demo of DIRECT to see how our Game Publishing Software can help you boost player conversions and make your game more profitable.

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