ION

Solid Axis™ ION
As the only clientless downloader available today, ION plays an essential part in the content acquisition experience whether you’re delivering games, videos, music, or software. ION functions as a browser plug-in which means that your users get a fast, seamless installation and an interface that is refreshingly easy to use. With ION, users encounter the ultimate content acquisition experience.

ION is also a highly versatile component because it has the ability to “hand off” to other applications. For example, after a user downloads a game, ION can automatically initiate the installer which gets that user playing the game faster than ever. It also works well for video and software delivery.

Combining ION’s easy-to-use interface and highly versatile capabilities with the blazing file delivery speeds of our Solid Axis delivery solutions and your results are higher conversions, happy users, and a better bottom line.
Deliver more than just the files.

The ION downloader skin is highly customizable both graphically and functionally:

  • Promote your brand and send your message
  • Give users the ability to pause/resume downloading
  • Engage the users with calls-to-action
  • Deliver game tips or software instructions during downloads
  • Give your audience a taste of what to expect when the download is complete!

If you consider each download as a branding opportunity or a chance to convert the user to a paying customer, then ION is the key to making it happen. ION also gives users the ability to pause downloads which they can resume when they want, as opposed to aborting downloads and restarting them. You still pay the bandwidth charge for aborted downloads (not to mention each time they start over), so ION can also have a direct impact on your bottom line by helping to reduce your delivery costs.

Compare our highly customizable download managers or contact us to learn more about our high performance content delivery solutions.

PSA Video: Playing Fair with P2P
News
Get the Game Publisher’s Guide to P2P Delivery White Paper
September 10, 2010

As a game developer or publisher, if you’re considering a third-party P2P delivery/patching solution for your game(s), or if you’re working on one of your own, this is a must-read.

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The Future of P2P in Game Delivery: Pillar or Pariah?
August 30, 2010

Today, we are publishing the first edition of The Game Publisher’s Guide to P2P Delivery. HR 1319 was indeed a wake-up call. . .

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Level 3 and Solid State Networks Support UTV True Games
June 1, 2010

Level 3 and Solid State Networks’ Combined Solution Provides Advanced Reporting and Analytics for Pure-Play Online Games Company

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Aritcles & Events
Watch our product videos
March 22, 2010

Check out our new videos which demonstrate our game publishing software, CURRENT, DIRECT and much more. . .

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2010 Game Developers Conference
March 8, 2010

Solid State Networks will attend the 2010 Game Developers Conference which is held March 9 – 13, 2010 at the Moscone Center in San Francisco.

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DIRECT Game Publishing Software Demo Video
January 13, 2010

Watch our short video demo of DIRECT to see how our Game Publishing Software can help you boost player conversions and make your game more profitable.

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