For Developers

Solutions for Game Developers
You need a way to enable your players to download, install, update and launch your game. For that, we offer CURRENT. The software setup is fast and straightforward. It integrates easily with your game and you can deploy new updates in minutes with our Patch Assistant utility.

Implementing CURRENT means that you don’t have to build all this functionality yourself, which saves you time and money on development. And since our technology is proven and reliable, you can be sure you’re getting the best possible solution for you and your players.

Features of CURRENT:

  • Downloader functionality
  • Installer functionality
  • Patcher functionality
  • Launcher functionality
  • Pause/resume functionality
  • Patch Assistant
  • Incremental patching
  • Brandable user interface

Need additional features?
We also offer a series of powerful enhancements for CURRENT which can be added at any time (license fees apply). You may add the enhanced features individually or you can simply license CURRENTpro for access to the full menu of features.

The upgrade process for CURRENT is seamless. You don’t have to start over or re-do anything if you want to add features or upgrade to CURRENTpro. It’s the exact same code base, so upgrades are a snap. We simply activate the inactive features for you – no additional code changes are required on your end.

CURRENTpro (Enhanced) Features:

  • All the features of CURRENT, plus:
  • Patch-While-You-Play
  • Play Now
  • Progressive patching
  • Incremental VCDiff
  • Progressive VCDiff
  • P2P-enabled delivery
  • Infinite Analytics™
  • Launch custom pre/post processes
  • Support & maintenance services

*Optional enhancements for CURRENT can be licensed individually or as a complete package (CURRENTpro).

DEVELOPERS: Contact us to get your free evaluation of CURRENT: (click here to request your copy).

PSA Video: Playing Fair with P2P
News
Get the Game Publisher’s Guide to P2P Delivery White Paper
September 10, 2010

As a game developer or publisher, if you’re considering a third-party P2P delivery/patching solution for your game(s), or if you’re working on one of your own, this is a must-read.

Read More

The Future of P2P in Game Delivery: Pillar or Pariah?
August 30, 2010

Today, we are publishing the first edition of The Game Publisher’s Guide to P2P Delivery. HR 1319 was indeed a wake-up call. . .

Read More

Level 3 and Solid State Networks Support UTV True Games
June 1, 2010

Level 3 and Solid State Networks’ Combined Solution Provides Advanced Reporting and Analytics for Pure-Play Online Games Company

Read More

View all news

Aritcles & Events
Watch our product videos
March 22, 2010

Check out our new videos which demonstrate our game publishing software, CURRENT, DIRECT and much more. . .

Read More

2010 Game Developers Conference
March 8, 2010

Solid State Networks will attend the 2010 Game Developers Conference which is held March 9 – 13, 2010 at the Moscone Center in San Francisco.

Read More

DIRECT Game Publishing Software Demo Video
January 13, 2010

Watch our short video demo of DIRECT to see how our Game Publishing Software can help you boost player conversions and make your game more profitable.

Read More

View all events