Posts Tagged ‘CURRENT 3.0’

Online games: Saving money versus making money

Wednesday, December 2nd, 2009

“How do we save money?” We get that question a lot from our customers and from potential customers. We do have an answer to it because of two benefits that we can offer with our game publishing software: Our game publishing software saves game developers a considerable amount of time and money because they don’t have to develop their own solutions that would enable download, install, update and launch – not to mention promotion and monetization... 

Read the full story »


Solid State Networks Releases Free Game Publishing Software to Developers

Monday, November 16th, 2009

CURRENT™ 3.0 Enables Download, Install, Update and Launch Functionality for Games TEMPE, Ariz. – November 18, 2009 – Solid State Networks, Inc., the leading developer of game publishing software, announced the release of CURRENT™ 3.0 which is now available to game developers free of charge for commercial use. CURRENT 3.0 provides a unified platform for downloading, installing, patching and launching games. Built upon Solid State’s industry... 

Read the full story »


CURRENT – For Game Developers

Wednesday, September 16th, 2009

CURRENT is now available for game developers. Click here to request your free evaluation! Learn more about CURRENT and our other game publishing software products. Read our official press release: Solid State Networks to Offer Free Game Publishing Software to Developers  Read More →

Read the full story »


PSA Video: Playing Fair with P2P
News
Get the Game Publisher’s Guide to P2P Delivery White Paper
September 10, 2010

As a game developer or publisher, if you’re considering a third-party P2P delivery/patching solution for your game(s), or if you’re working on one of your own, this is a must-read.

Read More

The Future of P2P in Game Delivery: Pillar or Pariah?
August 30, 2010

Today, we are publishing the first edition of The Game Publisher’s Guide to P2P Delivery. HR 1319 was indeed a wake-up call. . .

Read More

Level 3 and Solid State Networks Support UTV True Games
June 1, 2010

Level 3 and Solid State Networks’ Combined Solution Provides Advanced Reporting and Analytics for Pure-Play Online Games Company

Read More

View all news

Aritcles & Events
Watch our product videos
March 22, 2010

Check out our new videos which demonstrate our game publishing software, CURRENT, DIRECT and much more. . .

Read More

2010 Game Developers Conference
March 8, 2010

Solid State Networks will attend the 2010 Game Developers Conference which is held March 9 – 13, 2010 at the Moscone Center in San Francisco.

Read More

DIRECT Game Publishing Software Demo Video
January 13, 2010

Watch our short video demo of DIRECT to see how our Game Publishing Software can help you boost player conversions and make your game more profitable.

Read More

View all events