Posts Tagged ‘CURRENTpro’

Seamless Upgrades

Tuesday, February 9th, 2010

Whether you want to add an enhanced feature or upgrade to CURRENTpro (the full package of additional features for CURRENT), the process is seamless. You don’t have to deal with major code changes or start over with different software to get the enhancements. CURRENT, CURRENTpro and DIRECT share the same code base. We enable the features you want when you want them!  Read More →

Read the full story »


Game Developers

Wednesday, January 27th, 2010

CURRENT is our game publishing software that enables download, install, update and launch functionality. CURRENTpro is our enhanced product, which offers additional features and a seamless upgrade path from CURRENT. Why build all this from scratch? Learn more about how CURRENT and CURRENTpro can deliver your games and updates.  Read More →

Read the full story »


Online games: Saving money versus making money

Wednesday, December 2nd, 2009

“How do we save money?” We get that question a lot from our customers and from potential customers. We do have an answer to it because of two benefits that we can offer with our game publishing software: Our game publishing software saves game developers a considerable amount of time and money because they don’t have to develop their own solutions that would enable download, install, update and launch – not to mention promotion and monetization... 

Read the full story »


Proven Technology

Wednesday, November 19th, 2008

Companies such as Funcom, Wizards of the Coast, Riot Games and many others use our game publishing solutions to deliver their games to global audiences. We are a leader in game publishing software because we deliver more than just files — we deliver the ultimate content acquisition experience.  Read More →

Read the full story »


PSA Video: Playing Fair with P2P
News
Get the Game Publisher’s Guide to P2P Delivery White Paper
September 10, 2010

As a game developer or publisher, if you’re considering a third-party P2P delivery/patching solution for your game(s), or if you’re working on one of your own, this is a must-read.

Read More

The Future of P2P in Game Delivery: Pillar or Pariah?
August 30, 2010

Today, we are publishing the first edition of The Game Publisher’s Guide to P2P Delivery. HR 1319 was indeed a wake-up call. . .

Read More

Level 3 and Solid State Networks Support UTV True Games
June 1, 2010

Level 3 and Solid State Networks’ Combined Solution Provides Advanced Reporting and Analytics for Pure-Play Online Games Company

Read More

View all news

Aritcles & Events
Watch our product videos
March 22, 2010

Check out our new videos which demonstrate our game publishing software, CURRENT, DIRECT and much more. . .

Read More

2010 Game Developers Conference
March 8, 2010

Solid State Networks will attend the 2010 Game Developers Conference which is held March 9 – 13, 2010 at the Moscone Center in San Francisco.

Read More

DIRECT Game Publishing Software Demo Video
January 13, 2010

Watch our short video demo of DIRECT to see how our Game Publishing Software can help you boost player conversions and make your game more profitable.

Read More

View all events