Posts Tagged ‘DEMO’

Solid State Networks Announces Fast, Brandable Download Solution for Digital Content Owners and Producers

Wednesday, September 27th, 2006

Skinnable Client Software is Easy to Create, Easy to Deploy, Easy to Use DEMOfall ’06, SAN DIEGO, Calif., September 27th, 2006 – In addition to the new on-demand streaming media capability it announced here yesterday, Solid State Networks, a startup company dedicated to developing high-performance distributed content delivery solutions, today announced and demonstrated at DEMOfall its fast, flexible brandable download client that allows content... 

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Solid State Announces Streaming Media Delivery Breakthrough

Monday, September 25th, 2006

First Commercial Implementation of On-Demand Streaming Media Delivery Solution Based on the BitTorrent™ Protocol Shown at DEMOfall ‘06 DEMOfall ‘06, SAN DIEGO, Calif., September 25, 2006 – Delivering another breakthrough in low-cost, highly scalable content distribution, Solid State Networks is announcing and demonstrating today the first commercial implementation of on-demand digital media streaming using the BitTorrent™ protocol at the... 

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Solid State Networks to Present at DEMOfall 2006

Monday, September 11th, 2006

TEMPE, Arizona – September 11, 2006 – Solid State Networks, a startup company dedicated to developing high-performance distributed content delivery solutions, today announced that the company has been selected to demonstrate its newest content delivery software at DEMOfall 2006. Solid State will also launch a new capability to its family of already launched products. Being held September 25-27 at the Sheraton San Diego Hotel & Marina, DEMOfall’s... 

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PSA Video: Playing Fair with P2P
News
Get the Game Publisher’s Guide to P2P Delivery White Paper
September 10, 2010

As a game developer or publisher, if you’re considering a third-party P2P delivery/patching solution for your game(s), or if you’re working on one of your own, this is a must-read.

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The Future of P2P in Game Delivery: Pillar or Pariah?
August 30, 2010

Today, we are publishing the first edition of The Game Publisher’s Guide to P2P Delivery. HR 1319 was indeed a wake-up call. . .

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Level 3 and Solid State Networks Support UTV True Games
June 1, 2010

Level 3 and Solid State Networks’ Combined Solution Provides Advanced Reporting and Analytics for Pure-Play Online Games Company

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Aritcles & Events
Watch our product videos
March 22, 2010

Check out our new videos which demonstrate our game publishing software, CURRENT, DIRECT and much more. . .

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2010 Game Developers Conference
March 8, 2010

Solid State Networks will attend the 2010 Game Developers Conference which is held March 9 – 13, 2010 at the Moscone Center in San Francisco.

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DIRECT Game Publishing Software Demo Video
January 13, 2010

Watch our short video demo of DIRECT to see how our Game Publishing Software can help you boost player conversions and make your game more profitable.

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