Posts Tagged ‘Digital Game Distribution’

DIRECT Game Publishing Software Demo Video

Wednesday, January 13th, 2010

Here is a video demonstration that highlights the features and benefits of SOLID PUBLISHER: DIRECT. DIRECT enables the best experience for your gamers when it comes to downloading, installing, updating and launching your online games. Beyond that, DIRECT gives you, the game developer, a host of new ways to promote and to monetize your game(s) through direct interaction and engagement with your gamers via the launcher. To learn more about how DIRECT... 

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Engage – Promote – Monetize

Wednesday, December 9th, 2009

Connect to your players. Promote in-game items. Monetize with microtransactions and ecommerce functionality. Do more with DIRECT. DIRECT is the customizable game launcher interface (part of our Solid Publisher Suite) that delivers value to you and to your gamers. You can use DIRECT to create a highly customized game launcher which can be used as a robust, feature-packed platform for the marketing and promotion of game-related items (in-game currency,... 

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Experience is Everything

Wednesday, August 19th, 2009

There is no substitute for experience. We pack years of game development and delivery experience into our software. The result is value for developers, publishers and gamers. CURRENT and DIRECT enable the best possible game acquisition experience for your gamers and they help you take advantage of the revenue opportunities that online game distribution and custom launchers provide. When it comes to online game distribution, there has to be value... 

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Digital game distribution is more than just a download

Wednesday, June 10th, 2009

There has been a lot of talk again lately about how digital game distribution will overtake traditional retail distribution. In theory, it’s a no-brainer. For a company that does what we do, a world full of digital game distribution would be awesome, but we do understand why it hasn’t happened across the board. Digital game distribution makes perfect sense assuming the process offers value to game developers/publishers and to gamers, and so far,... 

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Proven Technology

Wednesday, November 19th, 2008

Companies such as Funcom, Wizards of the Coast, Riot Games and many others use our game publishing solutions to deliver their games to global audiences. We are a leader in game publishing software because we deliver more than just files — we deliver the ultimate content acquisition experience.  Read More →

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PSA Video: Playing Fair with P2P
News
Get the Game Publisher’s Guide to P2P Delivery White Paper
September 10, 2010

As a game developer or publisher, if you’re considering a third-party P2P delivery/patching solution for your game(s), or if you’re working on one of your own, this is a must-read.

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The Future of P2P in Game Delivery: Pillar or Pariah?
August 30, 2010

Today, we are publishing the first edition of The Game Publisher’s Guide to P2P Delivery. HR 1319 was indeed a wake-up call. . .

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Level 3 and Solid State Networks Support UTV True Games
June 1, 2010

Level 3 and Solid State Networks’ Combined Solution Provides Advanced Reporting and Analytics for Pure-Play Online Games Company

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Aritcles & Events
Watch our product videos
March 22, 2010

Check out our new videos which demonstrate our game publishing software, CURRENT, DIRECT and much more. . .

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2010 Game Developers Conference
March 8, 2010

Solid State Networks will attend the 2010 Game Developers Conference which is held March 9 – 13, 2010 at the Moscone Center in San Francisco.

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DIRECT Game Publishing Software Demo Video
January 13, 2010

Watch our short video demo of DIRECT to see how our Game Publishing Software can help you boost player conversions and make your game more profitable.

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