Posts Tagged ‘Game Delivery Solutions’

Level 3 and Solid State Networks Support UTV True Games

Tuesday, June 1st, 2010

Level 3 and Solid State Networks’ Combined Solution Provides Advanced Reporting and Analytics for Pure-Play Online Games Company BROOMFIELD, Colo., June 1, 2010 – Level 3 Communications, Inc. (NASDAQ: LVLT) today announced its work with Austin, Tx.-based UTV True Games (www.truegames.com), an international pure-play online game publisher for massive multi-player online games (MMOGs), to provide content delivery network (CDN) services and... 

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Watch our product videos

Monday, March 22nd, 2010

Check out our product overview and demo videos below. You can also check out Solid State Networks product videos on YouTube! Subscribe to: solidgamepublishing to get the latest product demos and walk-through videos from Solid State Networks. CURRENT DIRECT SOLO Patch Assistant On YouTube? Subscribe to: solidgamepublishing to get the latest product demos and walk-through videos from Solid State Networks.  Read More →

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Seamless Upgrades

Tuesday, February 9th, 2010

Whether you want to add an enhanced feature or upgrade to CURRENTpro (the full package of additional features for CURRENT), the process is seamless. You don’t have to deal with major code changes or start over with different software to get the enhancements. CURRENT, CURRENTpro and DIRECT share the same code base. We enable the features you want when you want them!  Read More →

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DIRECT Game Publishing Software Demo Video

Wednesday, January 13th, 2010

Here is a video demonstration that highlights the features and benefits of SOLID PUBLISHER: DIRECT. DIRECT enables the best experience for your gamers when it comes to downloading, installing, updating and launching your online games. Beyond that, DIRECT gives you, the game developer, a host of new ways to promote and to monetize your game(s) through direct interaction and engagement with your gamers via the launcher. To learn more about how DIRECT... 

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CURRENT – For Game Developers

Wednesday, September 16th, 2009

CURRENT is now available for game developers. Click here to request your free evaluation! Learn more about CURRENT and our other game publishing software products. Read our official press release: Solid State Networks to Offer Free Game Publishing Software to Developers  Read More →

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Digital game distribution is more than just a download

Wednesday, June 10th, 2009

There has been a lot of talk again lately about how digital game distribution will overtake traditional retail distribution. In theory, it’s a no-brainer. For a company that does what we do, a world full of digital game distribution would be awesome, but we do understand why it hasn’t happened across the board. Digital game distribution makes perfect sense assuming the process offers value to game developers/publishers and to gamers, and so far,... 

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Puzzle

Monday, April 27th, 2009

Thank you for taking the time to work our crossword puzzle. We hope you enjoyed the LOGIN show. If you would like to speak to us more about our content delivery solutions for game and game update delivery, please click here to contact us today or call us at 877-SOLID-10 (765-4310).  Read More →

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Solid State Networks Announces Plug-and-Play Solution For Delivering Game Updates

Monday, March 23rd, 2009

Solid Axis™ CURRENT Publisher Edition Offers Potential to Reduce Delivery Costs by 20 to 70 Percent. TEMPE, Ariz. – March 23, 2009 – Content delivery software maker Solid State Networks, Inc., the leading developer of digital game and patch delivery solutions, today announced the availability of Solid Axis™ CURRENT Publisher Edition (PE), a standalone plug-and-play patching solution for Windows games. CURRENT is designed to improve the user... 

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Game Update Solution Catching on with Developers

Tuesday, March 17th, 2009

Riot Games, Abandon Interactive, Wizards of the Coast Among Early Adopters of CURRENT SDK TEMPE, Ariz. – March 17, 2009 – Content delivery software maker Solid State Networks, Inc., the leading developer of digital game and patch delivery solutions, today announced the first wave of developers that are utilizing Solid Axis™ CURRENT SDK to manage the delivery of game updates and patches for their latest game titles. CURRENT is designed to improve... 

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Funcom – Age of Conan

Tuesday, December 23rd, 2008

Solid State worked with Funcom to deliver the beta releases of Age of Conan: Hyborian Adventures, culminating with the Early Access program which made the game available for purchase to a select group of beta testers one week prior to the retail launch. Funcom and Solid State successfully delivered the title to over 100,000 players in a matter of days, generating more than 2 petabytes of data transfer. Solid State deployed its software solution,... 

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PSA Video: Playing Fair with P2P
News
Get the Game Publisher’s Guide to P2P Delivery White Paper
September 10, 2010

As a game developer or publisher, if you’re considering a third-party P2P delivery/patching solution for your game(s), or if you’re working on one of your own, this is a must-read.

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The Future of P2P in Game Delivery: Pillar or Pariah?
August 30, 2010

Today, we are publishing the first edition of The Game Publisher’s Guide to P2P Delivery. HR 1319 was indeed a wake-up call. . .

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Level 3 and Solid State Networks Support UTV True Games
June 1, 2010

Level 3 and Solid State Networks’ Combined Solution Provides Advanced Reporting and Analytics for Pure-Play Online Games Company

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Aritcles & Events
Watch our product videos
March 22, 2010

Check out our new videos which demonstrate our game publishing software, CURRENT, DIRECT and much more. . .

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2010 Game Developers Conference
March 8, 2010

Solid State Networks will attend the 2010 Game Developers Conference which is held March 9 – 13, 2010 at the Moscone Center in San Francisco.

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DIRECT Game Publishing Software Demo Video
January 13, 2010

Watch our short video demo of DIRECT to see how our Game Publishing Software can help you boost player conversions and make your game more profitable.

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