Posts Tagged ‘Game Delivery’

DIRECT Game Publishing Software Demo Video

Wednesday, January 13th, 2010

Here is a video demonstration that highlights the features and benefits of SOLID PUBLISHER: DIRECT. DIRECT enables the best experience for your gamers when it comes to downloading, installing, updating and launching your online games. Beyond that, DIRECT gives you, the game developer, a host of new ways to promote and to monetize your game(s) through direct interaction and engagement with your gamers via the launcher. To learn more about how DIRECT... 

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Solid State Networks Names Skylar Kreisher Vice President of Game Services

Monday, June 15th, 2009

Kreisher to Lead Digital Game Publishing Software Sales TEMPE, Ariz. – June 15, 2009 – Content delivery software maker Solid State Networks, Inc., the leading developer of game delivery and updating solutions, today announced that it has named Skylar Kreisher as its Vice President of Game Services. Kreisher’s role includes leading the marketing and sales efforts for Solid State’s next-generation game publishing software as well as expanding... 

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Digital game distribution is more than just a download

Wednesday, June 10th, 2009

There has been a lot of talk again lately about how digital game distribution will overtake traditional retail distribution. In theory, it’s a no-brainer. For a company that does what we do, a world full of digital game distribution would be awesome, but we do understand why it hasn’t happened across the board. Digital game distribution makes perfect sense assuming the process offers value to game developers/publishers and to gamers, and so far,... 

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PSA Video: Playing Fair with P2P
News
Get the Game Publisher’s Guide to P2P Delivery White Paper
September 10, 2010

As a game developer or publisher, if you’re considering a third-party P2P delivery/patching solution for your game(s), or if you’re working on one of your own, this is a must-read.

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The Future of P2P in Game Delivery: Pillar or Pariah?
August 30, 2010

Today, we are publishing the first edition of The Game Publisher’s Guide to P2P Delivery. HR 1319 was indeed a wake-up call. . .

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Level 3 and Solid State Networks Support UTV True Games
June 1, 2010

Level 3 and Solid State Networks’ Combined Solution Provides Advanced Reporting and Analytics for Pure-Play Online Games Company

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Aritcles & Events
Watch our product videos
March 22, 2010

Check out our new videos which demonstrate our game publishing software, CURRENT, DIRECT and much more. . .

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2010 Game Developers Conference
March 8, 2010

Solid State Networks will attend the 2010 Game Developers Conference which is held March 9 – 13, 2010 at the Moscone Center in San Francisco.

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DIRECT Game Publishing Software Demo Video
January 13, 2010

Watch our short video demo of DIRECT to see how our Game Publishing Software can help you boost player conversions and make your game more profitable.

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