G-Star Korea
Monday, November 16th, 2009GSTAR 2009 will be held at BEXCO in Busan from November 26 – 29. Members from the Solid State Networks team will be in attendance. Please contact us to arrange a meeting at the show. Read More →
GSTAR 2009 will be held at BEXCO in Busan from November 26 – 29. Members from the Solid State Networks team will be in attendance. Please contact us to arrange a meeting at the show. Read More →
CURRENT™ 3.0 Enables Download, Install, Update and Launch Functionality for Games TEMPE, Ariz. – November 18, 2009 – Solid State Networks, Inc., the leading developer of game publishing software, announced the release of CURRENT™ 3.0 which is now available to game developers free of charge for commercial use. CURRENT 3.0 provides a unified platform for downloading, installing, patching and launching games. Built upon Solid State’s industry...
DCIA Invites Participation in P2P-for-Games Working Group New Initiative Aims to Protect Consumers and Intellectual Property of Distribution Channel Participants Washington, DC – The Distributed Computing Industry Association (www.DCIA.info), a trade organization representing peer-to-peer (P2P) and related software providers, content rights holders, Internet service providers (ISPs), and service-and-support companies, today announced a call for...
Join Solid State Networks at the Game Developers Conference Austin – September 15-18, 2009 at the Austin Convention Center. Company Founder and CEO Rick Buonincontri will participate in a panel discussion dedicated to game distribution technologies boost conversions and profitability for online games. Details can be found below or by visiting the GDC Austin website Conversion Technologies: Design and Implementation Strategies for Expanding...
DESIGN PHILOSOPHY Not only did we design our game publishing software technology to give your users the best possible game acquisition experience, we also designed it to exceed the business and technical requirements you have so that it adds considerable value to your game. Given our team’s unique experiences with game development (among other areas) we understand the time and resource constraints that are typically associated with making and...
Distribute games and updates directly to your gamers with Solid Publisher: CURRENT and Solid Publisher: DIRECT. With the Solid Publisher Suite, you can: DELIVER | INSTALL | UPDATE | LAUNCH | ENGAGE | PROMOTE | MONETIZE Solid Publisher Suite delivers value to you and to your gamers and it opens the door to monetization via online game distribution. DELIVER: Make sure your gamers can download your game, no matter how large the files, quickly and reliably...
SOLID PUBLISHER Enables Download, Installation, Update, Launch and Promotion Capabilities TEMPE, Ariz. – June 16, 2009 – Solid State Networks, Inc., the leading developer of digital game and patch delivery solutions, today announced the availability of SOLID PUBLISHER, the company’s game publishing software suite. SOLID PUBLISHER includes two distinct products that enable game developers and publishers to deliver games directly to gamers through...
Kreisher to Lead Digital Game Publishing Software Sales TEMPE, Ariz. – June 15, 2009 – Content delivery software maker Solid State Networks, Inc., the leading developer of game delivery and updating solutions, today announced that it has named Skylar Kreisher as its Vice President of Game Services. Kreisher’s role includes leading the marketing and sales efforts for Solid State’s next-generation game publishing software as well as expanding...
There has been a lot of talk again lately about how digital game distribution will overtake traditional retail distribution. In theory, it’s a no-brainer. For a company that does what we do, a world full of digital game distribution would be awesome, but we do understand why it hasn’t happened across the board. Digital game distribution makes perfect sense assuming the process offers value to game developers/publishers and to gamers, and so far,...
Our game publishing software includes powerful options such as hybrid P2P/CDN delivery, robust analytics packages and much more. We’ll work with you directly to find the ideal solution to deliver and update your games, plus boost your revenue. Click here to contact us for more information. Read More →
Today, we are publishing the first edition of The Game Publisher’s Guide to P2P Delivery. HR 1319 was indeed a wake-up call. . .
Read MoreLevel 3 and Solid State Networks’ Combined Solution Provides Advanced Reporting and Analytics for Pure-Play Online Games Company
Read MoreCheck out our new videos which demonstrate our game publishing software, CURRENT, DIRECT and much more. . .
Read MoreSolid State Networks will attend the 2010 Game Developers Conference which is held March 9 – 13, 2010 at the Moscone Center in San Francisco.
Read MoreWatch our short video demo of DIRECT to see how our Game Publishing Software can help you boost player conversions and make your game more profitable.
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