Posts Tagged ‘Hybrid P2P/HTTP Delivery’

DIRECT Game Publishing Software Demo Video

Wednesday, January 13th, 2010

Here is a video demonstration that highlights the features and benefits of SOLID PUBLISHER: DIRECT. DIRECT enables the best experience for your gamers when it comes to downloading, installing, updating and launching your online games. Beyond that, DIRECT gives you, the game developer, a host of new ways to promote and to monetize your game(s) through direct interaction and engagement with your gamers via the launcher. To learn more about how DIRECT... 

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Delivery Technology

Friday, August 21st, 2009

DESIGN PHILOSOPHY Not only did we design our game publishing software technology to give your users the best possible game acquisition experience, we also designed it to exceed the business and technical requirements you have so that it adds considerable value to your game. Given our team’s unique experiences with game development (among other areas) we understand the time and resource constraints that are typically associated with making and... 

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Solid State Networks and Highwinds Team to Offer Hybrid P2P/HTTP Delivery Capability

Tuesday, April 15th, 2008

Companies Offer Broad Range of Content Delivery Solutions for Games, Videos and Large Files LAS VEGAS, NAB – April 15, 2008 – Solid State Networks, a leading software developer of high-performance hybrid P2P/HTTP distributed content delivery solutions, and Highwinds Network Group, Inc., a global provider of content distribution solutions, today announced they have formed a partnership that combines best-of-breed content delivery solutions for... 

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Solid State Networks Announces Patch Delivery Solution for MMO Games

Tuesday, December 11th, 2007

TEMPE, Ariz. – December 11, 2007 – Solid State Networks, a leading developer of software solutions for high-performance content delivery, today announced the availability of a vital component to the success of every MMO game – patch delivery functionality. This newest addition to the company’s solution set known as Solid Axis™ has been named Current, reflecting its ability to ensure game publishers and developers are able to deliver... 

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Solid State Networks Peer-to-Peer Solution Selected by Wizards of the Coast

Wednesday, July 25th, 2007

Popular Gaming Company Implements Solid P2P Technology to Help Reduce Costs and Enhance User Experience of Downloading Newest Version of Magic: The Gathering Online® to Consumers TEMPE, Arizona – July 25, 2007 – Solid State Networks, developer of high-performance, low-cost distributed content delivery solutions,today announced that leading game developer Wizards of the Coast has selected Solid State’s Branded Client™ solution for delivering... 

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Solid State Networks Introduces the ION Media Accelerator for FireFox and Internet Explorer

Tuesday, June 12th, 2007

Peer-assisted Technology Combines HTTP and BitTorrent™ Protocol Delivery to Enable Higher Performance, Lower Costs and a Seamless User Experience SANTA MONICA, California – June 12th, 2007 – Solid State Networks, a company dedicated to developing high-performance distributed content delivery solutions, today announced the release of the ION™ Media Accelerator, a web browser plug-in that significantly increases downloading and streaming speeds... 

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PlayWhat.com Implements Clientless Peer-Assisted Delivery to Enhance User Experience

Tuesday, June 12th, 2007

Gaming Site PlayWhat.com Implements ION™ Media Accelerator from Solid State Networks to Reduce Costs and Enhance User Experience TEMPE, Arizona – June 12th, 2007 – PlayWhat.com, an emerging destination for game demos and media downloads, today announced site-wide integration of Solid State Networks’ peer-assisted delivery technology to provide the fastest content delivery available on the web.  PlayWhat.com is a website that specializes in... 

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Solid State Networks Announces Fast, Brandable Download Solution for Digital Content Owners and Producers

Wednesday, September 27th, 2006

Skinnable Client Software is Easy to Create, Easy to Deploy, Easy to Use DEMOfall ’06, SAN DIEGO, Calif., September 27th, 2006 – In addition to the new on-demand streaming media capability it announced here yesterday, Solid State Networks, a startup company dedicated to developing high-performance distributed content delivery solutions, today announced and demonstrated at DEMOfall its fast, flexible brandable download client that allows content... 

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Solid State Announces Streaming Media Delivery Breakthrough

Monday, September 25th, 2006

First Commercial Implementation of On-Demand Streaming Media Delivery Solution Based on the BitTorrent™ Protocol Shown at DEMOfall ‘06 DEMOfall ‘06, SAN DIEGO, Calif., September 25, 2006 – Delivering another breakthrough in low-cost, highly scalable content distribution, Solid State Networks is announcing and demonstrating today the first commercial implementation of on-demand digital media streaming using the BitTorrent™ protocol at the... 

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PSA Video: Playing Fair with P2P
News
Get the Game Publisher’s Guide to P2P Delivery White Paper
September 10, 2010

As a game developer or publisher, if you’re considering a third-party P2P delivery/patching solution for your game(s), or if you’re working on one of your own, this is a must-read.

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The Future of P2P in Game Delivery: Pillar or Pariah?
August 30, 2010

Today, we are publishing the first edition of The Game Publisher’s Guide to P2P Delivery. HR 1319 was indeed a wake-up call. . .

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Level 3 and Solid State Networks Support UTV True Games
June 1, 2010

Level 3 and Solid State Networks’ Combined Solution Provides Advanced Reporting and Analytics for Pure-Play Online Games Company

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Aritcles & Events
Watch our product videos
March 22, 2010

Check out our new videos which demonstrate our game publishing software, CURRENT, DIRECT and much more. . .

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2010 Game Developers Conference
March 8, 2010

Solid State Networks will attend the 2010 Game Developers Conference which is held March 9 – 13, 2010 at the Moscone Center in San Francisco.

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DIRECT Game Publishing Software Demo Video
January 13, 2010

Watch our short video demo of DIRECT to see how our Game Publishing Software can help you boost player conversions and make your game more profitable.

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