Posts Tagged ‘P2P’

User Engagement: A Simple and Intuitive P2P Participation Policy

Thursday, August 19th, 2010

NOTE: This is the first in a series of posts on P2P technology and game publishing. Please subscribe to our news feed or check back soon for more. – Ed We at Solid State Networks have been steadfast in our belief that user experience (“UX”) should be the highest priority when developing the types of content delivery solutions that we develop. UX in the context of software applications is primarily associated with the user’s perception... 

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P2P-for-Games Working Group

Thursday, September 3rd, 2009

DCIA Invites Participation in P2P-for-Games Working Group New Initiative Aims to Protect Consumers and Intellectual Property of Distribution Channel Participants Washington, DC – The Distributed Computing Industry Association (www.DCIA.info), a trade organization representing peer-to-peer (P2P) and related software providers, content rights holders, Internet service providers (ISPs), and service-and-support companies, today announced a call for... 

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HR1319-The Uninformed Informed P2P User Act

Tuesday, May 5th, 2009

Can the man inside your TV really see you sitting there on your couch in your living room? Of course he can’t. And peer-to-peer (P2P) technology has no more visibility into your personal computer files than the man in the TV has into your living room. It’s absurd when you stop to think about it, much like the language in House Resolution 1319 also referred to as the “Informed P2P User Act” – a bill that intends to “prevent the inadvertent... 

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Wizards of the Coast: Magic The Gathering

Friday, December 5th, 2008

Wizards of the Coast uses Solid Axis technology to enhance the download experience for their gamers with faster, more reliable downloads and dramatically reduced bandwidth costs by using Solid’s P2P delivery technology and branded download manager.  Read More →

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Solid State Networks Peer-to-Peer Solution Selected by Wizards of the Coast

Wednesday, July 25th, 2007

Popular Gaming Company Implements Solid P2P Technology to Help Reduce Costs and Enhance User Experience of Downloading Newest Version of Magic: The Gathering Online® to Consumers TEMPE, Arizona – July 25, 2007 – Solid State Networks, developer of high-performance, low-cost distributed content delivery solutions,today announced that leading game developer Wizards of the Coast has selected Solid State’s Branded Client™ solution for delivering... 

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Solid State Networks Introduces the ION Media Accelerator for FireFox and Internet Explorer

Tuesday, June 12th, 2007

Peer-assisted Technology Combines HTTP and BitTorrent™ Protocol Delivery to Enable Higher Performance, Lower Costs and a Seamless User Experience SANTA MONICA, California – June 12th, 2007 – Solid State Networks, a company dedicated to developing high-performance distributed content delivery solutions, today announced the release of the ION™ Media Accelerator, a web browser plug-in that significantly increases downloading and streaming speeds... 

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PlayWhat.com Implements Clientless Peer-Assisted Delivery to Enhance User Experience

Tuesday, June 12th, 2007

Gaming Site PlayWhat.com Implements ION™ Media Accelerator from Solid State Networks to Reduce Costs and Enhance User Experience TEMPE, Arizona – June 12th, 2007 – PlayWhat.com, an emerging destination for game demos and media downloads, today announced site-wide integration of Solid State Networks’ peer-assisted delivery technology to provide the fastest content delivery available on the web.  PlayWhat.com is a website that specializes in... 

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Solid State Networks Demonstrates Peer-Assisted Content Delivery Solution for Consumer Devices at CES

Monday, January 8th, 2007

Partners with Zoran to Bring Entertainment Content to a Wide Range of Embedded Systems LAS VEGAS, Nev., January 8, 2007 – Solid State Networks, developer of high-performance, low cost distributed content delivery solutions, is demonstrating its advanced peer-assisted technology at the 2007 International CES as part of Zoran Corporation’s ‘Media at the Speed of Life’ exhibit. At the conference, Solid State is partnering with Zoran,... 

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Solid State Networks Announces Fast, Brandable Download Solution for Digital Content Owners and Producers

Wednesday, September 27th, 2006

Skinnable Client Software is Easy to Create, Easy to Deploy, Easy to Use DEMOfall ’06, SAN DIEGO, Calif., September 27th, 2006 – In addition to the new on-demand streaming media capability it announced here yesterday, Solid State Networks, a startup company dedicated to developing high-performance distributed content delivery solutions, today announced and demonstrated at DEMOfall its fast, flexible brandable download client that allows content... 

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Solid State Announces Streaming Media Delivery Breakthrough

Monday, September 25th, 2006

First Commercial Implementation of On-Demand Streaming Media Delivery Solution Based on the BitTorrent™ Protocol Shown at DEMOfall ‘06 DEMOfall ‘06, SAN DIEGO, Calif., September 25, 2006 – Delivering another breakthrough in low-cost, highly scalable content distribution, Solid State Networks is announcing and demonstrating today the first commercial implementation of on-demand digital media streaming using the BitTorrent™ protocol at the... 

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PSA Video: Playing Fair with P2P
News
Get the Game Publisher’s Guide to P2P Delivery White Paper
September 10, 2010

As a game developer or publisher, if you’re considering a third-party P2P delivery/patching solution for your game(s), or if you’re working on one of your own, this is a must-read.

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The Future of P2P in Game Delivery: Pillar or Pariah?
August 30, 2010

Today, we are publishing the first edition of The Game Publisher’s Guide to P2P Delivery. HR 1319 was indeed a wake-up call. . .

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Level 3 and Solid State Networks Support UTV True Games
June 1, 2010

Level 3 and Solid State Networks’ Combined Solution Provides Advanced Reporting and Analytics for Pure-Play Online Games Company

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Aritcles & Events
Watch our product videos
March 22, 2010

Check out our new videos which demonstrate our game publishing software, CURRENT, DIRECT and much more. . .

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2010 Game Developers Conference
March 8, 2010

Solid State Networks will attend the 2010 Game Developers Conference which is held March 9 – 13, 2010 at the Moscone Center in San Francisco.

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DIRECT Game Publishing Software Demo Video
January 13, 2010

Watch our short video demo of DIRECT to see how our Game Publishing Software can help you boost player conversions and make your game more profitable.

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