Posts Tagged ‘Press Releases’

Solid State Networks and BandCon Announce Strategic Partnership

Thursday, August 16th, 2007

Alliance offers expanded flexibility to build custom peer-assisted delivery solutions Costa Mesa, Calif. – August 16, 2007 – Wholesale network infrastructure provider BandCon and Solid State Networks, developer of high-performance, distributed content delivery solutions, announced today a strategic partnership that will enable content publishers and distributors to build their own peer-assisted Content Delivery Networks (CDN). Through this arrangement,... 

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Solid State Networks Peer-to-Peer Solution Selected by Wizards of the Coast

Wednesday, July 25th, 2007

Popular Gaming Company Implements Solid P2P Technology to Help Reduce Costs and Enhance User Experience of Downloading Newest Version of Magic: The Gathering Online® to Consumers TEMPE, Arizona – July 25, 2007 – Solid State Networks, developer of high-performance, low-cost distributed content delivery solutions,today announced that leading game developer Wizards of the Coast has selected Solid State’s Branded Client™ solution for delivering... 

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Solid State Networks Introduces the ION Media Accelerator for FireFox and Internet Explorer

Tuesday, June 12th, 2007

Peer-assisted Technology Combines HTTP and BitTorrent™ Protocol Delivery to Enable Higher Performance, Lower Costs and a Seamless User Experience SANTA MONICA, California – June 12th, 2007 – Solid State Networks, a company dedicated to developing high-performance distributed content delivery solutions, today announced the release of the ION™ Media Accelerator, a web browser plug-in that significantly increases downloading and streaming speeds... 

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PlayWhat.com Implements Clientless Peer-Assisted Delivery to Enhance User Experience

Tuesday, June 12th, 2007

Gaming Site PlayWhat.com Implements ION™ Media Accelerator from Solid State Networks to Reduce Costs and Enhance User Experience TEMPE, Arizona – June 12th, 2007 – PlayWhat.com, an emerging destination for game demos and media downloads, today announced site-wide integration of Solid State Networks’ peer-assisted delivery technology to provide the fastest content delivery available on the web.  PlayWhat.com is a website that specializes in... 

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Solid State Networks Demonstrates Peer-Assisted Content Delivery Solution for Consumer Devices at CES

Monday, January 8th, 2007

Partners with Zoran to Bring Entertainment Content to a Wide Range of Embedded Systems LAS VEGAS, Nev., January 8, 2007 – Solid State Networks, developer of high-performance, low cost distributed content delivery solutions, is demonstrating its advanced peer-assisted technology at the 2007 International CES as part of Zoran Corporation’s ‘Media at the Speed of Life’ exhibit. At the conference, Solid State is partnering with Zoran,... 

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Solid State Networks Announces Fast, Brandable Download Solution for Digital Content Owners and Producers

Wednesday, September 27th, 2006

Skinnable Client Software is Easy to Create, Easy to Deploy, Easy to Use DEMOfall ’06, SAN DIEGO, Calif., September 27th, 2006 – In addition to the new on-demand streaming media capability it announced here yesterday, Solid State Networks, a startup company dedicated to developing high-performance distributed content delivery solutions, today announced and demonstrated at DEMOfall its fast, flexible brandable download client that allows content... 

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Solid State Announces Streaming Media Delivery Breakthrough

Monday, September 25th, 2006

First Commercial Implementation of On-Demand Streaming Media Delivery Solution Based on the BitTorrent™ Protocol Shown at DEMOfall ‘06 DEMOfall ‘06, SAN DIEGO, Calif., September 25, 2006 – Delivering another breakthrough in low-cost, highly scalable content distribution, Solid State Networks is announcing and demonstrating today the first commercial implementation of on-demand digital media streaming using the BitTorrent™ protocol at the... 

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Solid State Networks to Present at DEMOfall 2006

Monday, September 11th, 2006

TEMPE, Arizona – September 11, 2006 – Solid State Networks, a startup company dedicated to developing high-performance distributed content delivery solutions, today announced that the company has been selected to demonstrate its newest content delivery software at DEMOfall 2006. Solid State will also launch a new capability to its family of already launched products. Being held September 25-27 at the Sheraton San Diego Hotel & Marina, DEMOfall’s... 

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Solid State Networks to Present in Top Innovator Demo Program at OnHollywood 2006

Tuesday, April 18th, 2006

Solid State Network To Demonstrate First High-Performance, Commercial-Class Content Delivery Solution Based on BitTorrent Protocol TEMPE, Arizona – April 18, 2006 – Solid  State Networks, developer of high-performance, low-cost distributed  content delivery solutions, today announced it will be participating in the Top Innovator Demo program at OnHollywood 2006, the digital media and entertainment market for executives, held May 2 – 4... 

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Solid State Networks Announces the First Commercial-Class Content Delivery Solutions Based On the BitTorrent Protocol at GDC

Tuesday, March 21st, 2006

Tulga Games Adopts Solid State Networks to Speed Game Downloads TEMPE, Arizona March 21, 2006 – Solid State Networks, a startup company dedicated to developing high performance distributed content delivery solutions, debuted today at the annual Game Developers Conference (Exhibiting in Booth 1443), announcing the gaming industry’s first high-performance, commercial-class content delivery solutions based on the popular BitTorrent protocol. The... 

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PSA Video: Playing Fair with P2P
News
Get the Game Publisher’s Guide to P2P Delivery White Paper
September 10, 2010

As a game developer or publisher, if you’re considering a third-party P2P delivery/patching solution for your game(s), or if you’re working on one of your own, this is a must-read.

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The Future of P2P in Game Delivery: Pillar or Pariah?
August 30, 2010

Today, we are publishing the first edition of The Game Publisher’s Guide to P2P Delivery. HR 1319 was indeed a wake-up call. . .

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Level 3 and Solid State Networks Support UTV True Games
June 1, 2010

Level 3 and Solid State Networks’ Combined Solution Provides Advanced Reporting and Analytics for Pure-Play Online Games Company

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Aritcles & Events
Watch our product videos
March 22, 2010

Check out our new videos which demonstrate our game publishing software, CURRENT, DIRECT and much more. . .

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2010 Game Developers Conference
March 8, 2010

Solid State Networks will attend the 2010 Game Developers Conference which is held March 9 – 13, 2010 at the Moscone Center in San Francisco.

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DIRECT Game Publishing Software Demo Video
January 13, 2010

Watch our short video demo of DIRECT to see how our Game Publishing Software can help you boost player conversions and make your game more profitable.

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