Posts Tagged ‘Solid Axis CURRENT’

Solid State Networks Announces Plug-and-Play Solution For Delivering Game Updates

Monday, March 23rd, 2009

Solid Axis™ CURRENT Publisher Edition Offers Potential to Reduce Delivery Costs by 20 to 70 Percent. TEMPE, Ariz. – March 23, 2009 – Content delivery software maker Solid State Networks, Inc., the leading developer of digital game and patch delivery solutions, today announced the availability of Solid Axis™ CURRENT Publisher Edition (PE), a standalone plug-and-play patching solution for Windows games. CURRENT is designed to improve the user... 

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Solid State Networks Announces Advanced Patch Delivery Solution for Games

Tuesday, September 9th, 2008

Advanced Patch Management Features Integrated with Enhanced Delivery Technology TEMPE, Ariz. – September 9, 2008 – Solid State Networks, the leading developer of high performance game and patch delivery solutions, today announced the enhanced Solid Axis™ CURRENT, the company’s patch delivery software. The latest version, Solid Axis CURRENT Version 2.0, includes substantial functionality and patch management additions which enable game developers... 

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PSA Video: Playing Fair with P2P
News
Get the Game Publisher’s Guide to P2P Delivery White Paper
September 10, 2010

As a game developer or publisher, if you’re considering a third-party P2P delivery/patching solution for your game(s), or if you’re working on one of your own, this is a must-read.

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The Future of P2P in Game Delivery: Pillar or Pariah?
August 30, 2010

Today, we are publishing the first edition of The Game Publisher’s Guide to P2P Delivery. HR 1319 was indeed a wake-up call. . .

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Level 3 and Solid State Networks Support UTV True Games
June 1, 2010

Level 3 and Solid State Networks’ Combined Solution Provides Advanced Reporting and Analytics for Pure-Play Online Games Company

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Aritcles & Events
Watch our product videos
March 22, 2010

Check out our new videos which demonstrate our game publishing software, CURRENT, DIRECT and much more. . .

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2010 Game Developers Conference
March 8, 2010

Solid State Networks will attend the 2010 Game Developers Conference which is held March 9 – 13, 2010 at the Moscone Center in San Francisco.

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DIRECT Game Publishing Software Demo Video
January 13, 2010

Watch our short video demo of DIRECT to see how our Game Publishing Software can help you boost player conversions and make your game more profitable.

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