Posts Tagged ‘Solid State Networks’

Online games: Saving money versus making money

Wednesday, December 2nd, 2009

“How do we save money?” We get that question a lot from our customers and from potential customers. We do have an answer to it because of two benefits that we can offer with our game publishing software: Our game publishing software saves game developers a considerable amount of time and money because they don’t have to develop their own solutions that would enable download, install, update and launch – not to mention promotion and monetization... 

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G-Star Korea

Monday, November 16th, 2009

GSTAR 2009 will be held at BEXCO in Busan from November 26 – 29. Members from the Solid State Networks team will be in attendance. Please contact us to arrange a meeting at the show.  Read More →

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Solid State Networks Releases Free Game Publishing Software to Developers

Monday, November 16th, 2009

CURRENT™ 3.0 Enables Download, Install, Update and Launch Functionality for Games TEMPE, Ariz. – November 18, 2009 – Solid State Networks, Inc., the leading developer of game publishing software, announced the release of CURRENT™ 3.0 which is now available to game developers free of charge for commercial use. CURRENT 3.0 provides a unified platform for downloading, installing, patching and launching games. Built upon Solid State’s industry... 

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Solid State Networks to Offer Free Game Publishing Software to Developers

Wednesday, September 16th, 2009

CURRENT™ 3.0 Enables Download, Install, Update and Launch Functionality for Games TEMPE, Ariz. – September 17, 2009 – Solid State Networks, Inc., the leading developer of game publishing software, announced today their plan to make their upcoming release of CURRENT™ 3.0 available to game developers free of charge for commercial use. Built using the company’s proven delivery technology, CURRENT™ 3.0 provides a unified platform for downloading,... 

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CURRENT – For Game Developers

Wednesday, September 16th, 2009

CURRENT is now available for game developers. Click here to request your free evaluation! Learn more about CURRENT and our other game publishing software products. Read our official press release: Solid State Networks to Offer Free Game Publishing Software to Developers  Read More →

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Solid State Networks Presents GDC Austin Panel on Designing Online Games for Profitability

Monday, September 14th, 2009

Industry Experts Convene to Discuss Conversion and Monetization Technologies for Online Games TEMPE, Ariz. – September 15, 2009 – Solid State Networks, Inc., the leading developer of online game publishing software, will present a panel discussion titled “Conversion Technologies: Design and Implementation Strategies for Expanding Profitability of Online Games,” which will be held on Thursday, September 17, 2009 at 3:00 p.m. during the Game... 

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P2P-for-Games Working Group

Thursday, September 3rd, 2009

DCIA Invites Participation in P2P-for-Games Working Group New Initiative Aims to Protect Consumers and Intellectual Property of Distribution Channel Participants Washington, DC – The Distributed Computing Industry Association (www.DCIA.info), a trade organization representing peer-to-peer (P2P) and related software providers, content rights holders, Internet service providers (ISPs), and service-and-support companies, today announced a call for... 

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GDC Austin 2009

Monday, August 31st, 2009

Join Solid State Networks at the Game Developers Conference Austin – September 15-18, 2009 at the Austin Convention Center. Company Founder and CEO Rick Buonincontri will participate in a panel discussion dedicated to game distribution technologies boost conversions and profitability for online games. Details can be found below or by visiting the GDC Austin website Conversion Technologies: Design and Implementation Strategies for Expanding... 

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Delivery Technology

Friday, August 21st, 2009

DESIGN PHILOSOPHY Not only did we design our game publishing software technology to give your users the best possible game acquisition experience, we also designed it to exceed the business and technical requirements you have so that it adds considerable value to your game. Given our team’s unique experiences with game development (among other areas) we understand the time and resource constraints that are typically associated with making and... 

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Experience is Everything

Wednesday, August 19th, 2009

There is no substitute for experience. We pack years of game development and delivery experience into our software. The result is value for developers, publishers and gamers. CURRENT and DIRECT enable the best possible game acquisition experience for your gamers and they help you take advantage of the revenue opportunities that online game distribution and custom launchers provide. When it comes to online game distribution, there has to be value... 

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PSA Video: Playing Fair with P2P
News
Get the Game Publisher’s Guide to P2P Delivery White Paper
September 10, 2010

As a game developer or publisher, if you’re considering a third-party P2P delivery/patching solution for your game(s), or if you’re working on one of your own, this is a must-read.

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The Future of P2P in Game Delivery: Pillar or Pariah?
August 30, 2010

Today, we are publishing the first edition of The Game Publisher’s Guide to P2P Delivery. HR 1319 was indeed a wake-up call. . .

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Level 3 and Solid State Networks Support UTV True Games
June 1, 2010

Level 3 and Solid State Networks’ Combined Solution Provides Advanced Reporting and Analytics for Pure-Play Online Games Company

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Aritcles & Events
Watch our product videos
March 22, 2010

Check out our new videos which demonstrate our game publishing software, CURRENT, DIRECT and much more. . .

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2010 Game Developers Conference
March 8, 2010

Solid State Networks will attend the 2010 Game Developers Conference which is held March 9 – 13, 2010 at the Moscone Center in San Francisco.

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DIRECT Game Publishing Software Demo Video
January 13, 2010

Watch our short video demo of DIRECT to see how our Game Publishing Software can help you boost player conversions and make your game more profitable.

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