Posts Tagged ‘Wizards of the Coast’

Game Update Solution Catching on with Developers

Tuesday, March 17th, 2009

Riot Games, Abandon Interactive, Wizards of the Coast Among Early Adopters of CURRENT SDK TEMPE, Ariz. – March 17, 2009 – Content delivery software maker Solid State Networks, Inc., the leading developer of digital game and patch delivery solutions, today announced the first wave of developers that are utilizing Solid Axis™ CURRENT SDK to manage the delivery of game updates and patches for their latest game titles. CURRENT is designed to improve... 

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Wizards of the Coast: Magic The Gathering

Friday, December 5th, 2008

Wizards of the Coast uses Solid Axis technology to enhance the download experience for their gamers with faster, more reliable downloads and dramatically reduced bandwidth costs by using Solid’s P2P delivery technology and branded download manager.  Read More →

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Proven Technology

Wednesday, November 19th, 2008

Companies such as Funcom, Wizards of the Coast, Riot Games and many others use our game publishing solutions to deliver their games to global audiences. We are a leader in game publishing software because we deliver more than just files — we deliver the ultimate content acquisition experience.  Read More →

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Solid State Networks Peer-to-Peer Solution Selected by Wizards of the Coast

Wednesday, July 25th, 2007

Popular Gaming Company Implements Solid P2P Technology to Help Reduce Costs and Enhance User Experience of Downloading Newest Version of Magic: The Gathering Online® to Consumers TEMPE, Arizona – July 25, 2007 – Solid State Networks, developer of high-performance, low-cost distributed content delivery solutions,today announced that leading game developer Wizards of the Coast has selected Solid State’s Branded Client™ solution for delivering... 

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PSA Video: Playing Fair with P2P
News
Get the Game Publisher’s Guide to P2P Delivery White Paper
September 10, 2010

As a game developer or publisher, if you’re considering a third-party P2P delivery/patching solution for your game(s), or if you’re working on one of your own, this is a must-read.

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The Future of P2P in Game Delivery: Pillar or Pariah?
August 30, 2010

Today, we are publishing the first edition of The Game Publisher’s Guide to P2P Delivery. HR 1319 was indeed a wake-up call. . .

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Level 3 and Solid State Networks Support UTV True Games
June 1, 2010

Level 3 and Solid State Networks’ Combined Solution Provides Advanced Reporting and Analytics for Pure-Play Online Games Company

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Aritcles & Events
Watch our product videos
March 22, 2010

Check out our new videos which demonstrate our game publishing software, CURRENT, DIRECT and much more. . .

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2010 Game Developers Conference
March 8, 2010

Solid State Networks will attend the 2010 Game Developers Conference which is held March 9 – 13, 2010 at the Moscone Center in San Francisco.

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DIRECT Game Publishing Software Demo Video
January 13, 2010

Watch our short video demo of DIRECT to see how our Game Publishing Software can help you boost player conversions and make your game more profitable.

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