PSA Video: Playing Fair with P2P
Solid State Networks
August 30th, 2010
Hey, we understand that not everyone likes or has time to read a lot of blog posts, white papers and best practices documents. This “PSA” (Publisher Service Announcement) is designed especially for those that are less familiar with P2P technologies and the related issues of implementation, deployment and appropriate disclosure. We want to know what you think, so contact us to let us know your thoughts.
Use these quick links to learn more about our stance on the topic of P2P implementation for online games, our recommended best practices and more:
- User Engagement: A Simple and Intuitive P2P Participation Policy (Blog post from Solid State Networks CEO Rick Buonincontri)
- The Future of P2P in Game Delivery: Pillar or Pariah? (Blog post from Solid State Networks CEO Rick Buonincontri)
- P2P Best Practices (main page)
GAME PUBLISHERS: Request a copy of The Game Publisher’s Guide to P2P Delivery (PDF format). This white paper describes P2P technology, including the most common P2P network types and client types, as well as various P2P implementations. This guide was designed to help you consider the best implementations for your games so that both you and your players will experience maximum benefits. We also welcome your comments.