Automation

Provides Developers Benefits of Continuous Delivery with a Highly Customized, Low-Friction User Experience for Windows, macOS and Linux.

Aug 14, 2017 – Phoenix, AZ

Solid State Networks announced today that DIRECT for Release Automation, the cloud-based DevOps solution that accelerates the last-mile deployment pipeline for user-installed applications, now includes support for applications built on Electron.

Electron, the open source framework for developing cross-platform native client applications using web technologies, has spawned hundreds of applications, including the desktop versions of Slack and Microsoft’s Visual Studio Code.  DIRECT for Release Automation now provides an easier to use and higher performance installation and update process than existing open source alternatives:
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Solid State Networks introduces a new way for developers to implement progressive onboarding that reduces wait times for players of PC games and virtual reality experiences.

Phoenix, AZ, May 19, 2017 – Solid State Networks announced today that DIRECT for Release Automation, the cloud-based DevOps solution that accelerates the last-mile deployment to internal teams, partners and players worldwide, is now integrated with Unreal Engine 4, Amazon Lumberyard and Unity 5.

DIRECT’s game engine integrations allow developers to easily create a progressive onboarding experience that significantly reduces wait times for new and returning players. Typical game deployment processes require all game assets be available locally before game play can begin, which can lead to long wait times during first-time installations and for returning players that require a game update.
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DIRECT for Release Automation accelerates last-mile deployment to internal teams, partners and players world-wide

Phoenix, January 31, 2017 – Solid State Networks announces the availability of DIRECT for Release Automation, a cloud-based DevOps solution that accelerates the last-mile deployment of games and virtual reality (VR) experiences to internal teams, partners and players worldwide.

DIRECT for Release Automation is the first DevOps release automation solution specifically targeting game and VR developers.  It is based on more than seven years of experience working with AAA and independent game developers to help them speed up the last mile of the game deployment pipeline.  DIRECT  addresses the unique challenges associated with implementing Continuous Delivery practices to support the development and testing of immersive interactive experiences.
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You might believe that any CDN will be adequate for your game content delivery. This couldn’t be further from the truth. Technically speaking, any CDN will be able to deliver your game content from one point to another, however, the devil is in the details. A good game experience can live and die based on the quality of the download. Here’s why:

Size Matters

Game downloads are big. The average size of a game download has increased significantly over the past ten years and it continues to grow with the addition of 4K and Ultra HD resolution games.
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