Updates/Patching

Provides Developers Benefits of Continuous Delivery with a Highly Customized, Low-Friction User Experience for Windows, macOS and Linux.

Aug 14, 2017 – Phoenix, AZ

Solid State Networks announced today that DIRECT for Release Automation, the cloud-based DevOps solution that accelerates the last-mile deployment pipeline for user-installed applications, now includes support for applications built on Electron.

Electron, the open source framework for developing cross-platform native client applications using web technologies, has spawned hundreds of applications, including the desktop versions of Slack and Microsoft’s Visual Studio Code.  DIRECT for Release Automation now provides an easier to use and higher performance installation and update process than existing open source alternatives:
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Everyone knows how important it is to quickly get players into the game. There are two primary processes that contribute to time spent outside of playing the game:

  • Installation time
  • Download time

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Online Game Deployment is a core business process for online game publishers.  It includes all of the activities required to get a game ready to play on the player's system, such as download, install, update/patch, launch and repair functionality.

Typically, we’ve found that game developers and publishers will build their game deployment solutions with the mindset of “make it work now and improve upon it later.” They’re either looking to save time and money or they don’t have the time and money to do it right from the beginning.
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A download manager solution for electronic software delivery that does everything you need it to do can be hard to find (and even harder to build yourself). It can be especially tough to find one that’s practical and easy to use in your day-to-day business.

And while you want it to be easy to use, realistically, you need the DLM solution to be sophisticated enough to handle your particular business requirements:
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