monthly archives: September 2015

Trying to find a commercially viable game patching solution or a download manager that’s built for your type of game isn’t necessarily easy. Typically, game makers must roll their own solutions, but with that come the risks associated with most technology projects:
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If your download manager or game patching process cause too much friction, you risk losing players.

Some new players may abandon your game simply if it's a pain for them to download.  Associating your game with a bad download experience can be a costly mistake that you don't want to make

Your updates and game patching also present the potential to lose players because of friction.  If the business model of your game relies on regular content updates, but your game patching process is painful, players may abandon your game based on a poor user experience. ​

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