monthly archives: May 2017

Solid State Networks introduces a new way for developers to implement progressive onboarding that reduces wait times for players of PC games and virtual reality experiences.

Phoenix, AZ, May 19, 2017 – Solid State Networks announced today that DIRECT for Release Automation, the cloud-based DevOps solution that accelerates the last-mile deployment to internal teams, partners and players worldwide, is now integrated with Unreal Engine 4, Amazon Lumberyard and Unity 5.

DIRECT’s game engine integrations allow developers to easily create a progressive onboarding experience that significantly reduces wait times for new and returning players. Typical game deployment processes require all game assets be available locally before game play can begin, which can lead to long wait times during first-time installations and for returning players that require a game update.
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