Solid State Networks
  • Home
  • Games & VR Solutions
    • Solution Overview
    • Technical Overview
    • Pricing
    • Evaluation
    • Wall of Games
  • MFT for Commerce
    • DirectMFT
    • DirectDLM Studio
  • Company
    • Blog
    • News
    • Events
  • Login
    • Customer Support
    • DirectDLM Studio Login
    • RSS
DIRECT for Release Automation

solution overview

fast time to last-mile pipeline acceleration

Quickly connect DIRECT for Release Automation to your build process to eliminate time spent managing multiple tools, scripts, infrastructure and the build release library for your game or VR experience. A single script easily integrates DIRECT with the existing build process and moves the last-mile of the pipeline to the Amazon Web Services cloud.  Using an API, you can manage and control orchestration of your pipeline any way you want.

DIRECT Saves Time
DIRECT saves time by storing every release version for your game, so you don't have to.  It provides the flexibility for you to determine which releases are kept and for how long.

DIRECT speeds up testing and development by providing a production-ready infrastructure environment for internal teams and partners to work in.  By using a production-ready infrastructure in the pipeline, there is no time wasted stopping and pushing the game build to another environment.

everything you need to get your game ready to play

DIRECT for Release Automation last-mile deployment provides everything you need to quickly get your game or VR environment from your build servers to your players:
​
Install
Download
Update
Launch
Repair
CDN
Storage
Analytics
Build Server Integration
Studio Branch Manager
Steam Works Integration
 

supported game engines

 
DIRECT is game engine agnostic.  We support any game engine including proprietary engines.   Some of the most popular game engines used by our customers are Cryengine, Lumberyard, Unity and Unreal Engine.

The DIRECT Workflow API works with Unreal Engine 4, Amazon Lumberyard and Unity 5 to create a progressive onboarding experience which significantly reduces the time it takes for both new and returning players to get into the game.
Find out more about the DIRECT for Release Automation game engine integration below.
Lumberyard
Unity
Unreal Engine

get players into the game fast

Remove friction and increase player acquisition and retention. DIRECT for Release Automation goes all the way to the player, enables progressive onboarding and puts an end to the problem of version fragmentation.
Progressive Onboarding
​
Get your players into game play fast using DIRECT's game engine integration with Unreal Engine 5, Amazon Lumberyard, and Unity 5 game engines.  

The typical game deployment processes require all game assets be available locally before gameplay can begin, which can lead to long wait times for both the initial game installation as well as returning player updates.  DIRECT's game engine integration only requires that a minimum subset of content must be available before a player can enter the game, allowing game designers to create a unique onboarding experience using the game engine's authoring tools that will significantly reduce wait times for new and returning players. 

DIRECT’s progressive onboarding capability uses independent pipelines to manage the deployment of game content to the player’s system from within the game engine.   DIRECT’s Workflow API simplifies development by allowing an implementer to create and chain discrete, predefined system tasks using JSON without the need to write expansive functions. 

Benefits of DIRECT for Release Automation
  • An API-driven build system integration that automates deployment and branch promotion of new builds throughout the last-mile pipeline.
  • Byte-level differences for efficient data transfer during repository synchronizations.
  • Event data streaming that provides continuous insight into acquisition funnel and operational health of the deployment pipeline.
Put an End to Version Fragmentation
DIRECT for Release Automation solves the version fragmentation problem by generating all necessary update paths quickly and automatically utilizing the massively parallel computing resources of AWS.  Existing players spend more time playing and less time updating their games, while new players automatically receive the latest version providing the fastest path to gameplay. 
Delight Your Players With
  • Quick initial install with our integrated web installer. No need for a generic installer.
  • ​High-speed download of prereqs and game content.
  • Support for multi-stage game installation.
  • Progressive Onboarding.
  • Fast sync to the latest version, no more patch/apply phase.
  • Fault tolerant design.
  • Automatic error recovery.
  • Redundant delivery networks.
Get Players Into the Game Fast CTA
Your players will spend more time playing and less time waiting.
Control the game acquisition experience.  As soon as your players click the 'download' button, our integrated web installer will kick off the unified experience while removing friction points along the way so you can reduce abandonment and increase player acquisition. 
IMPROVE THE GAME ACQUISITION EXPERIENCE
Contact us to see how we can help.
Contact Us

direct for release automation

Forget about game patching and all the hassles that come with version fragmentation.  The updating process will never be the same with DIRECT for Release Automation.
DIRECT for Release Automation Services Diagram
AUTOMATE YOUR BUILD RELEASE PIPELINE & SAVE VALUABLE TIME
Start your Free 60-Day Evaluation of DIRECT for Release Automation today!
Evaluate Now

Push any release to production at any time

DIRECT for Release Automation is the only available solution on the market that provides a Continuous Delivery environment, allowing you to push any release to production at any time. By supporting Continuous Delivery best practices, DIRECT makes it easy to move builds through your promotion chain. You'll be able to rapidly deploy game builds to new and returning players.

Take Advantage of our Gaming and VR Experience
DIRECT is based on 10 years of experience working with AAA game developers and publishers to help them speed up the last-mile of the game deployment pipeline.  It simplifies the way your internal teams and partners work with your game.

Process New Releases Fast
​
DIRECT scales on-demand because it was designed to take advantage of the benefits of Amazon Web Services (AWS).  It provides on-demand capacity to rapidly process each new release and then automatically pass the new build release to the library on Akamai CDN to ensure global reach and performance.
DIRECT for Release Automation Continuous Delivery Environment
DIRECT for Release Automation Continuous Delivery Environment

Get more visibility into player
​acquisition and retention

Game Funnel Analytics
​Funnel Analytics
Understanding how the player experience is contributing to the success or failure of your conversion funnel is critical. Our customers have found that having visibility into player behavior provides the critical information necessary for making informed decisions that impact the overall success of player acquisition and retention initiatives.  
Geo Reporting
Know where your players are located and what the performance experience is in their region or location. Geographic reporting that includes detailed player insight is being valuable to successfully localizing your game launcher and performance.
Game Geo Reporting
Game Error Reporting
Error Reporting
DIRECT has auto-error-recovery that minimizes the impact of delivery or network errors.  
Real-Time Analytics
All information has an expiration date.  That is why we provide real-time analytics for our customers so they are able to make critical business decisions on the fly.
Game Real Time Analytics
CONTACT US TO SEE WHAT YOU HAVE BEEN MISSING!
Contact Us

build vs. buy?

Save time, money and the hassle of building your own solution.  
DIRECT 5 is better, faster and cheaper than building your own deployment solution.
Build vs. Buy White Paper
Games & VR Solutions
Digital Commerce
About Us
Blog
News
Legal
​Privacy

Contact Us
Customer Support Login
​DirectDLM Studio Login
© COPYRIGHT SOLID STATE NETWORKS  2017. ALL RIGHTS RESERVED.
  • Home
  • Games & VR Solutions
    • Solution Overview
    • Technical Overview
    • Pricing
    • Evaluation
    • Wall of Games
  • MFT for Commerce
    • DirectMFT
    • DirectDLM Studio
  • Company
    • Blog
    • News
    • Events
  • Login
    • Customer Support
    • DirectDLM Studio Login
    • RSS
✕